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path: root/src/cgame/cg_draw.c
AgeCommit message (Expand)Author
2006-12-30* (bug 2960) Pain indication no longer displayed during intermissionTim Angus
2006-12-29* (bug 2828) Removal of hack for scaled up knockback on teslagenTim Angus
2006-12-29* Buildable destruction marking (via g_markDeconstruct)Tim Angus
2006-12-27* (bug 2937) fixed crash from cg_projectileNudge patch when using vm_cgame 0Tony J. White
2006-12-13* (bug 2944) cg_drawClock addedTony J. White
2006-12-09* (bug 2937) adds cg_projectileNudge. This is originally from Neil Toronto'sTony J. White
2006-01-18* Added BG_FindUsableForUpgradeTim Angus
2006-01-06* Added traps to query demo stateTim Angus
2005-12-23* Crudely removed CD key authenticationTim Angus
2005-12-11* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hackTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-08* Merged in a bunch of game side fixed from ioq3Tim Angus
2005-12-08* Reduced Dragoon pounce range to 64 from 96Tim Angus
2005-12-06* Pain blendsTim Angus
2005-11-29* Lowered steptime for spectatorTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-07-23* Lagometer now disabled on demo playbackTim Angus
2005-07-22* Added a report of which stages each team had reached to the intermission sc...Tim Angus
2005-07-21* Added icons to the scoreboard representing the current class/upgrades heldTim Angus
2005-07-21* Change death by dragoon obituary from "clawed" to "chomped"Tim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
2004-10-17* Gave some of the shared functions more sensible namesTim Angus
2004-09-29* A smattering of fondulationsTim Angus
2004-05-29* Added code to report number of spawns remaining when spawningTim Angus
2004-05-16* Fixed the gigantic spawn queue fuck upTim Angus
2004-03-25* Fixed particle system infinite loop bug in trem2Tim Angus
2004-03-18* Possibly fixed the scoreboard not updatingTim Angus
2004-03-01* Reimplemented the chasecamTim Angus
2004-02-28* Added missing \n after server speechTim Angus
2004-02-27* Spawns can no longer spawn clients without delayTim Angus
2004-02-14* Fixed vieworg leaving PVS on death for classes with small BBOXTim Angus
2004-01-19* Forced a weapon change when buying a weaponTim Angus
2004-01-12* Poison now does 30 damage maxTim Angus
2003-11-19* Added g_maprotation.c to the MakefileTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
2003-09-03* Really fixed the creep bugTim Angus
2003-08-26* Added a bunch of MOD_sTim Angus
2003-08-02* Fixed bug where the inventory would turn red on low ammoTim Angus
2003-06-13* Code support for the "new" hudsTim Angus
2003-03-29* Rewrote the weapon loader to reference a set of weapon.cfg filesTim Angus
2003-03-26* Added CG_PLAYER_WEAPONICON ownerdraw at Jex's requestTim Angus
2003-02-27* Locational damage and armour actually work nowTim Angus
2003-02-14* Model precaching moved entirely to the client sideTim Angus
2003-02-03* Makefile edit to include menudef.h in ctagsTim Angus
2003-01-27* Fixed a stupid HUD bugTim Angus
2003-01-05* Various bits for the alien hudTim Angus