diff options
author | Tim Angus <tim@ngus.net> | 2003-08-02 23:46:32 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-08-02 23:46:32 +0000 |
commit | 1e888e1694a50d86cc9576cb0af535d297392561 (patch) | |
tree | e27da9df4ec8e681b78bfcf6bd402438b6db11b6 /src/cgame/cg_draw.c | |
parent | 1b312482851f0011bc7af3ca997a00e9dd767912 (diff) |
* Fixed bug where the inventory would turn red on low ammo
Diffstat (limited to 'src/cgame/cg_draw.c')
-rw-r--r-- | src/cgame/cg_draw.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 3d82440b..b9f227dd 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -2220,13 +2220,13 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x, CG_DrawKiller( &rect, scale, color, shader, textStyle ); break; case CG_PLAYER_SELECT: - CG_DrawWeaponSelect( &rect, color ); + CG_DrawItemSelect( &rect, color ); break; case CG_PLAYER_WEAPONICON: CG_DrawWeaponIcon( &rect, color ); break; case CG_PLAYER_SELECTTEXT: - CG_DrawWeaponSelectText( &rect, scale, textStyle ); + CG_DrawItemSelectText( &rect, scale, textStyle ); break; case CG_SPECTATORS: CG_DrawTeamSpectators( &rect, scale, color, shader ); |