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authorTim Angus <tim@ngus.net>2003-08-02 23:46:32 +0000
committerTim Angus <tim@ngus.net>2003-08-02 23:46:32 +0000
commit1e888e1694a50d86cc9576cb0af535d297392561 (patch)
treee27da9df4ec8e681b78bfcf6bd402438b6db11b6 /src/cgame/cg_draw.c
parent1b312482851f0011bc7af3ca997a00e9dd767912 (diff)
* Fixed bug where the inventory would turn red on low ammo
Diffstat (limited to 'src/cgame/cg_draw.c')
-rw-r--r--src/cgame/cg_draw.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 3d82440b..b9f227dd 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -2220,13 +2220,13 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x,
CG_DrawKiller( &rect, scale, color, shader, textStyle );
break;
case CG_PLAYER_SELECT:
- CG_DrawWeaponSelect( &rect, color );
+ CG_DrawItemSelect( &rect, color );
break;
case CG_PLAYER_WEAPONICON:
CG_DrawWeaponIcon( &rect, color );
break;
case CG_PLAYER_SELECTTEXT:
- CG_DrawWeaponSelectText( &rect, scale, textStyle );
+ CG_DrawItemSelectText( &rect, scale, textStyle );
break;
case CG_SPECTATORS:
CG_DrawTeamSpectators( &rect, scale, color, shader );