Age | Commit message (Expand) | Author |
2007-09-25 | * Replace "powerups" state data with "misc" | Tim Angus |
2007-09-21 | * Remove lots and lots of redundant comments | Tim Angus |
2007-09-16 | * (bug 2783) Rework lcannon firing logic | Tim Angus |
2007-04-12 | * cg_drawCrosshair now has 3 settings: | Tony J. White |
2007-03-25 | * ingame menus redesigned | Tony J. White |
2007-03-21 | * new 2D status bars for buildings | Tony J. White |
2006-12-30 | * (bug 2692) Stage report now shown when not spawned | Tim Angus |
2006-12-30 | * (bug 2960) Pain indication no longer displayed during intermission | Tim Angus |
2006-12-29 | * (bug 2828) Removal of hack for scaled up knockback on teslagen | Tim Angus |
2006-12-29 | * Buildable destruction marking (via g_markDeconstruct) | Tim Angus |
2006-12-27 | * (bug 2937) fixed crash from cg_projectileNudge patch when using vm_cgame 0 | Tony J. White |
2006-12-13 | * (bug 2944) cg_drawClock added | Tony J. White |
2006-12-09 | * (bug 2937) adds cg_projectileNudge. This is originally from Neil Toronto's | Tony J. White |
2006-01-18 | * Added BG_FindUsableForUpgrade | Tim Angus |
2006-01-06 | * Added traps to query demo state | Tim Angus |
2005-12-23 | * Crudely removed CD key authentication | Tim Angus |
2005-12-11 | * Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack | Tim Angus |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus |
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus |
2005-12-08 | * Merged in a bunch of game side fixed from ioq3 | Tim Angus |
2005-12-08 | * Reduced Dragoon pounce range to 64 from 96 | Tim Angus |
2005-12-06 | * Pain blends | Tim Angus |
2005-11-29 | * Lowered steptime for spectator | Tim Angus |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus |
2005-08-31 | * Reimplemented how buildables play damage sounds to not use the event system | Tim Angus |
2005-07-23 | * Lagometer now disabled on demo playback | Tim Angus |
2005-07-22 | * Added a report of which stages each team had reached to the intermission sc... | Tim Angus |
2005-07-21 | * Added icons to the scoreboard representing the current class/upgrades held | Tim Angus |
2005-07-21 | * Change death by dragoon obituary from "clawed" to "chomped" | Tim Angus |
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus |
2005-06-05 | * Added flashing alien icon if already at maximum class | Tim Angus |
2004-10-17 | * Gave some of the shared functions more sensible names | Tim Angus |
2004-09-29 | * A smattering of fondulations | Tim Angus |
2004-05-29 | * Added code to report number of spawns remaining when spawning | Tim Angus |
2004-05-16 | * Fixed the gigantic spawn queue fuck up | Tim Angus |
2004-03-25 | * Fixed particle system infinite loop bug in trem2 | Tim Angus |
2004-03-18 | * Possibly fixed the scoreboard not updating | Tim Angus |
2004-03-01 | * Reimplemented the chasecam | Tim Angus |
2004-02-28 | * Added missing \n after server speech | Tim Angus |
2004-02-27 | * Spawns can no longer spawn clients without delay | Tim Angus |
2004-02-14 | * Fixed vieworg leaving PVS on death for classes with small BBOX | Tim Angus |
2004-01-19 | * Forced a weapon change when buying a weapon | Tim Angus |
2004-01-12 | * Poison now does 30 damage max | Tim Angus |
2003-11-19 | * Added g_maprotation.c to the Makefile | Tim Angus |
2003-10-10 | * Wall jumping for chimera | Tim Angus |
2003-09-03 | * Really fixed the creep bug | Tim Angus |
2003-08-26 | * Added a bunch of MOD_s | Tim Angus |
2003-08-02 | * Fixed bug where the inventory would turn red on low ammo | Tim Angus |
2003-06-13 | * Code support for the "new" huds | Tim Angus |