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path: root/src/cgame/cg_particles.c
AgeCommit message (Expand)Author
2004-03-25* Fixed particle system infinite loop bug in trem2Tim Angus
2004-03-15* Added knockback scalingTim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-22* Particle system should complain less if it can't find a specific systemTim Angus
2004-01-21* Improved robustness of the particle system, hopefully resulting in fewerTim Angus
2004-01-08* Negative angles now allowed in particle rotationsTim Angus
2004-01-04* Rather serious remote client particle system bug fixedTim Angus
2003-12-11* Upped *.particle file size limit to 32kbTim Angus
2003-10-12* Added misc_particle_system entityTim Angus
2003-10-03* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantlyTim Angus
2003-10-01* Buildables now have an explosion soundTim Angus
2003-09-30* Particles are now depth sortedTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-28* Buildable damage effects are now particle system poweredTim Angus
2003-09-28* Jetpack now uses new particle systemTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-24* Impact and muzzle flashes now use new particle systemTim Angus
2003-09-21* Fully generalised scriptable paricle systemTim Angus
2002-06-24Integrated wolfenstein trails stuffTim Angus
2001-10-19License change to OSMLTim Angus
2001-08-07Moved WW smoothing to client side. snarfed glibc acosTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus