Age | Commit message (Expand) | Author |
---|---|---|
2003-10-12 | * Added misc_particle_system entity | Tim Angus |
2003-10-03 | * Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly | Tim Angus |
2003-10-01 | * Buildables now have an explosion sound | Tim Angus |
2003-09-30 | * Particles are now depth sorted | Tim Angus |
2003-09-30 | * Human and alien buildable destructions are now particle system powered | Tim Angus |
2003-09-28 | * Buildable damage effects are now particle system powered | Tim Angus |
2003-09-28 | * Jetpack now uses new particle system | Tim Angus |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus |
2003-09-24 | * Impact and muzzle flashes now use new particle system | Tim Angus |
2003-09-21 | * Fully generalised scriptable paricle system | Tim Angus |
2002-06-24 | Integrated wolfenstein trails stuff | Tim Angus |
2001-10-19 | License change to OSML | Tim Angus |
2001-08-07 | Moved WW smoothing to client side. snarfed glibc acos | Tim Angus |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus |