summaryrefslogtreecommitdiff
path: root/src/cgame/cg_players.c
AgeCommit message (Collapse)Author
2003-02-17* Aliens no longer employ weapon modelsTim Angus
* Different attack animations triggered for primary, secondary etc..
2003-02-14* Fixed the huge gaping bugs in the battlesuit model switchingTim Angus
* Patch before this introduced nearby object for corpses
2003-02-14* Model precaching moved entirely to the client sideTim Angus
* Armour skins and battlesuit/helmet models now used
2003-02-11* Death animations now play correctly for nonsegmented modelsTim Angus
* Nonesgmented corpses now render properly
2003-02-10* Nonsegemented model system now animated - partiallyTim Angus
2003-02-09* More work on the alternative model format. Model now in game, sans animationsTim Angus
2003-02-09* Started construction of a new model format, similar to Q2'sTim Angus
2002-11-16* Tidy ups and bug fixes in preparation for an alphaTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-09-03* Large purge of legacy Q3A codeTim Angus
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups
2002-08-28* Poison cloud WP_GRAB_CLAW_UPG server and client sideTim Angus
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little
2002-08-21* Model scale implemented for classesTim Angus
* Vastly improved rendering of player models on walls * Minor alterations to third person camera * Removed some redundant EF_ flags * Removed red alien dlight
2002-04-06Jetpack sounds and graphicsTim Angus
2002-01-28General corpse updatesTim Angus
2001-12-21After changing aliens->droids, changed droids->aliens *sigh*Tim Angus
2001-10-19License change to OSMLTim Angus
2001-09-15Commit before I play with TA menusTim Angus
2001-08-28Ceiling eggsTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-07-28Saw blade launcherTim Angus
2001-07-26Add a dyn light around humansTim Angus
2001-07-18Fiddled alt fire a bitTim Angus
2001-06-30Hopefully finally fixed precaching mechanismTim Angus
2001-06-24Wall walking now a toggleTim Angus
2001-06-23Various tweaks and additions. Additive lights hacked in (pre-source 1.29 ↵Tim Angus
release)
2001-04-27Abstracted the buildable renderer a bit and added preliminary animation routinesTim Angus
2001-02-03Added a class database. Refined body spawningTim Angus
2001-02-02Changed model precache system. A steaming pile of transnetwork bugfixes.Tim Angus
2001-01-08More wall walking fixesTim Angus
2001-01-07license changeTim Angus
2001-01-031.27 upgradeTim Angus
2001-01-03im making a right mess of thisTim Angus
2001-01-031.27 importTim Angus