Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-02-14 | * Fixed the huge gaping bugs in the battlesuit model switching | Tim Angus | |
* Patch before this introduced nearby object for corpses | |||
2003-02-14 | * Model precaching moved entirely to the client side | Tim Angus | |
* Armour skins and battlesuit/helmet models now used | |||
2003-02-11 | * Death animations now play correctly for nonsegmented models | Tim Angus | |
* Nonesgmented corpses now render properly | |||
2003-02-10 | * Nonsegemented model system now animated - partially | Tim Angus | |
2003-02-09 | * More work on the alternative model format. Model now in game, sans animations | Tim Angus | |
2003-02-09 | * Started construction of a new model format, similar to Q2's | Tim Angus | |
2002-11-16 | * Tidy ups and bug fixes in preparation for an alpha | Tim Angus | |
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus | |
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little | |||
2002-08-21 | * Model scale implemented for classes | Tim Angus | |
* Vastly improved rendering of player models on walls * Minor alterations to third person camera * Removed some redundant EF_ flags * Removed red alien dlight | |||
2002-04-06 | Jetpack sounds and graphics | Tim Angus | |
2002-01-28 | General corpse updates | Tim Angus | |
2001-12-21 | After changing aliens->droids, changed droids->aliens *sigh* | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-09-15 | Commit before I play with TA menus | Tim Angus | |
2001-08-28 | Ceiling eggs | Tim Angus | |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus | |
2001-07-28 | Saw blade launcher | Tim Angus | |
2001-07-26 | Add a dyn light around humans | Tim Angus | |
2001-07-18 | Fiddled alt fire a bit | Tim Angus | |
2001-06-30 | Hopefully finally fixed precaching mechanism | Tim Angus | |
2001-06-24 | Wall walking now a toggle | Tim Angus | |
2001-06-23 | Various tweaks and additions. Additive lights hacked in (pre-source 1.29 ↵ | Tim Angus | |
release) | |||
2001-04-27 | Abstracted the buildable renderer a bit and added preliminary animation routines | Tim Angus | |
2001-02-03 | Added a class database. Refined body spawning | Tim Angus | |
2001-02-02 | Changed model precache system. A steaming pile of transnetwork bugfixes. | Tim Angus | |
2001-01-08 | More wall walking fixes | Tim Angus | |
2001-01-07 | license change | Tim Angus | |
2001-01-03 | 1.27 upgrade | Tim Angus | |
2001-01-03 | im making a right mess of this | Tim Angus | |
2001-01-03 | 1.27 import | Tim Angus | |