Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-09-10 | * Cleanup of cg_local.h and side-effects | Tim Angus | |
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds | |||
2002-06-24 | Integrated wolfenstein trails stuff | Tim Angus | |
2002-04-06 | Staging announcements | Tim Angus | |
2002-01-02 | Rudimentary staging code. Simplified building rules - they were over complex | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-09-18 | Switch to TA ui stuff | Tim Angus | |
2001-08-19 | Buildable points now configurable via worldspawn | Tim Angus | |
2001-08-15 | Added spriter - simple particle engine for mappers | Tim Angus | |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus | |
2001-07-18 | Fiddled alt fire a bit | Tim Angus | |
2001-03-28 | Refined power some more. An actual limit is present now. | Tim Angus | |
2001-01-07 | license change | Tim Angus | |
2001-01-03 | 1.27 upgrade | Tim Angus | |
2001-01-03 | im making a right mess of this | Tim Angus | |
2001-01-03 | 1.27 import | Tim Angus | |