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path: root/src/cgame/cg_servercmds.c
AgeCommit message (Collapse)Author
2003-02-08* Added utility function CG_DrawBoundingBox to um.. draw bounding boxesTim Angus
* G_Printf now outputs to the TA UI console as well as the regular one * Light flares now have an extra test to fix the "seeing through thin brushes" bug
2002-09-10* Cleanup of cg_local.h and side-effectsTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-09-03* Large purge of legacy Q3A codeTim Angus
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups
2002-07-29* ScoreboardTim Angus
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds
2002-06-24Integrated wolfenstein trails stuffTim Angus
2002-04-06Staging announcementsTim Angus
2002-01-02Rudimentary staging code. Simplified building rules - they were over complexTim Angus
2001-10-19License change to OSMLTim Angus
2001-09-18Switch to TA ui stuffTim Angus
2001-08-19Buildable points now configurable via worldspawnTim Angus
2001-08-15Added spriter - simple particle engine for mappersTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-07-18Fiddled alt fire a bitTim Angus
2001-03-28Refined power some more. An actual limit is present now.Tim Angus
2001-01-07license changeTim Angus
2001-01-031.27 upgradeTim Angus
2001-01-03im making a right mess of thisTim Angus
2001-01-031.27 importTim Angus