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path: root/src/cgame/cg_syscalls.asm
AgeCommit message (Collapse)Author
2006-05-16* Removal of bot codeTim Angus
* Refactored botlib parsing code into qcommon
2006-01-18* Added BG_FindUsableForUpgradeTim Angus
* Added BG_UpgradeClassAvailable * Added generalised BG_*IsAllowed functions * Added some binding traps to cgame * Added tutorial mode (cg_tutorial)
2006-01-06* Added traps to query demo stateTim Angus
* Demo state now displayed from cgame * Merged ioq3-r464 - gcc4/-O0 bug fix - zone/hunk megs faffage
2005-12-20* New collision type, for improved light flaresTim Angus
2005-12-11* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hackTim Angus
around it not being there * Removed Q3 console notify code and improved cgame rendered notify area * Sorted out pain blend texture coordinates
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2002-09-18* Added damage particle effects for the buildablesTim Angus
* Snarfed some info about trap_FS_Seek from TTimo and updated .asm files * Rewrote wav writer in mp3 decoder to use file seeking - massive improvement * Changed a few bounding box sizes * Fiddled with tremulous.h
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2001-08-06FINALLY fixed wall walking to handle the general case properlyTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-06-23Various tweaks and additions. Additive lights hacked in (pre-source 1.29 ↵Tim Angus
release)
2001-01-031.27 upgradeTim Angus
2001-01-03im making a right mess of thisTim Angus
2001-01-031.27 importTim Angus