Age | Commit message (Collapse) | Author |
|
|
|
around it not being there
* Removed Q3 console notify code and improved cgame rendered notify area
* Sorted out pain blend texture coordinates
|
|
* De-quaked various bits and pieces
* Integrated Tremulous into the ioq3 source
* Relicensed Tremulous to be GPL
* It compiles!!!!!!!!11111111!!!!1
|
|
|
|
|
|
|
|
* Removed loading of some Q3 cruft
* Spilled events attached to temporary entities are now reattached to their
original entities, fixing the missing flame bug
* Fixed "suicide god" bug
* Fixed bug where zap ignores armour
* Fixed missing particle systems when follow-spectating
* Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo
* Cleaned up logic in CG_AddPlayerWeapon
* MASK_SHOT traces no longer collide with corpses
* Corpses timeout in 20 seconds instead of 60
* Improved robustness of spawn validation, fixing the bug on transit
* A crapload of whitespace fixes
|
|
* Added a small radius search to the use action
* Fixed a couple of crash bugs
|
|
* Fixed a bunch of SIG_SEGV bugs
|
|
* Removal of most of the legacy Q3A stuff
* Cursor no longer displayed on load screen
* (Biggest commit EVAR?)
|
|
|
|
|
|
freeze-when-shot-by-turret bug
|
|
|
|
|
|
|
|
|