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path: root/src/cgame/cg_weapons.c
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2003-08-28* Reworked the charge ability on the mofoTim Angus
* Chucked all that god awful knock over code * Replaced sticky field in class with acceleration and friction * A few other random tidy ups
2003-08-15* Prelim introduction of the blasterTim Angus
2003-08-02* Fixed bug where the inventory would turn red on low ammoTim Angus
2003-08-02* Fixed bug with blank upgrade menu when no upgrade possibleTim Angus
* Fixed bug where credits weren't blanked between team changes * Flamer ejection point now a tag * Jetpack ejection point now a tag + jetpack flash
2003-08-01* Jetpack media codeTim Angus
* Various other media issues * Light flare tweaks * I can spell, no really I can... (canon->cannon) * Other stuff I forgot
2003-03-29* Missing return type fixTim Angus
2003-03-29* Rewrote the weapon loader to reference a set of weapon.cfg filesTim Angus
* Removed the code deprecated by the above change * Fixed a typo in tremulous.h
2003-01-26* cg_lagometer defaults to 0Tim Angus
* Rifle and Ckit now free (d'oh) * Changes to zap client side effects
2002-12-02* Amendments to the hud drawing stuffTim Angus
2002-11-30* Various additions for the latest human hudTim Angus
2002-09-23* Fixed build timer bugTim Angus
* Crosshair per weapon * Added dlight to flame balls - bit of a performance hit * Tweaked flamer repeat rate * Fixed human buildable explosion sound (FIXME: sync with anims?)
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
* Constants propogated throughout the source * Various random fixes and tweaks
2002-09-10* Cleanup of cg_local.h and side-effectsTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-09-02* Bug fixes to TA consoleTim Angus
* Implemented most of WP_GROUD_POUND
2002-08-28* Poison cloud WP_GRAB_CLAW_UPG server and client sideTim Angus
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little
2002-08-24* Added regeneration aura for highest alien classTim Angus
* Added skeleton weapon WP_GRAB_CLAW_UPG * Mucked around with some speeds
2002-08-16* Emergency commit - fileserver dying :/Tim Angus
2002-08-13* Added ownerdrawn FPS, timer, snapshots and lagometerTim Angus
* Fixed bugs in selection after buying/selling upgrades
2002-06-25Zap now seperate from TeslaTim Angus
2002-06-24Fancy teslagen effectsTim Angus
2002-06-24Integrated wolfenstein trails stuffTim Angus
2002-06-22Las Gun and Pain SawTim Angus
2002-06-21Weapon additions???Tim Angus
2002-04-05Ownerdrawn weapon selectionTim Angus
2002-04-01Partial infopanes implementationTim Angus
2002-03-29Bugfix to radix sort. Flamer soundsTim Angus
2002-03-26Flame ball has full opacityTim Angus
2002-03-26LEs now zsorted. Tweaks to flamer effectTim Angus
2002-03-25Client side flamer effectsTim Angus
2002-03-25Partial client side flamer effectTim Angus
2002-01-09A bunch of stuffTim Angus
2002-01-06Purged some more weapons code.Tim Angus
2001-12-30bg_itemlist is dead. YayTim Angus
2001-12-24Alien HovelTim Angus
2001-12-22Bug fixes to droid->alien conversion :)Tim Angus
2001-10-25More hacking of the ctags setupTim Angus
2001-10-19License change to OSMLTim Angus
2001-10-17Starcraft style building inprogressTim Angus
2001-10-13Tesla gen changes done at GSTim Angus
2001-10-12Tesla Gen and effectsTim Angus
2001-09-25Added 2 experimental weaponsTim Angus
2001-09-19More integration of TA UI stuffTim Angus
2001-09-15Trapper tweaksTim Angus
2001-09-15Trapper buildable. Other fixes/tweaksTim Angus
2001-08-26Added extra build weaponsTim Angus
2001-08-18Minor SB laucher changesTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-07-28Saw blade launcherTim Angus
2001-07-13Saved a couple of STAT_ indices. Added the pounce and clawing weaponTim Angus