Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-06 | import icculus.org/tremulous/trunk r1044 | /dev/humancontroller | |
this FIX(TM)s the bug where alien melee attacks pass through humans standing on top of the attacking aliens this patch ended up not being in the latest version of Tremulous on icculus.org, likely because it was forgotten, as at one point, the repository's trunk branch was reverted and rewritten to be a continuation from an earlier revision; but also, this modification is, strictly speaking, WRONG this change should be analyzed and improved | |||
2017-03-09 | implement support for creating cgame&ui modules using the 1.1 interfaces | /dev/humancontroller | |
2017-03-09 | use entityState_t::misc instead of entityState_t::generic1 in some rather ↵ | /dev/humancontroller | |
important cases involving 1.1 clients | |||
2017-03-09 | allow non-brushmodel movers to have no models at all, without resulting in ↵ | /dev/humancontroller | |
drawing of an axis model | |||
2017-03-09 | drop the use of the origin and angles fields of entityState_t in the cgame ↵ | /dev/humancontroller | |
module (use lerp values instead) | |||
2017-03-09 | allow misc_particle_system entities to use the angles spawn variable | /dev/humancontroller | |
2017-03-09 | also invalidate the buildable orientation cache if the angles or the ↵ | /dev/humancontroller | |
buildable type changes | |||
2017-03-09 | do not position buildables too far away from their game-specified origin; ↵ | /dev/humancontroller | |
display buildables even in air | |||
2017-03-09 | also display, on the speedometer, the maximum speed reached within a time window | /dev/humancontroller | |
the cg_maxSpeedTimeWindow cvar configures, in milliseconds, the time window; at most 4096 speed samples are stored (so a time window setting of 4 seconds is guaranteed to work even at 1000fps) | |||
2017-03-09 | also use configstring #CS_LOCATIONS+0 for storing location names | /dev/humancontroller | |
includes some refactoring | |||
2017-03-09 | remove some '\n's from strings passed to error calls | /dev/humancontroller | |
2017-03-09 | refactor stuff | /dev/humancontroller | |
2017-03-09 | prep for size_t change from int to unsigned int | /dev/humancontroller | |
2017-03-09 | use floatint_t | /dev/humancontroller | |
2017-03-09 | class-specific landing bobbing amounts | /dev/humancontroller | |
2017-03-09 | implement the range marker functionality, use it to create buildable range ↵ | /dev/humancontroller | |
markers use the entity 64-bit client-masking extension when available | |||
2017-03-09 | make the ignore functionality even transmission-complete, moving the ↵ | /dev/humancontroller | |
necessary parts to the game module TODO: implement the vsay-equivalent of G_SayTo() | |||
2017-03-09 | refactor stuff | /dev/humancontroller | |
2017-03-09 | allow particles of child particle systems to be launched with (dynamic) normals | /dev/humancontroller | |
new particle script constructs (in particle blocks): {velocityType | accelerationType} {last_normal | opportunistic_normal} the base vector in case of opportunistic_normal is (0,0,0) if the particle is flying, and is a surface normal vector if the particle is in/on a map surface. the base vector in case of last_normal is always a valid direction, though sometimes an arbitrary one (the up direction). in both cases, the initial value of the last/opportunistic normal vector is propagated from the parent particle. the last/opportunistic vector is a new particle system variable, and the original normal vector is not touched, so this change retains backward-compatibility. | |||
2017-03-09 | allow negative values for initial velocity and acceleration magnitudes of ↵ | /dev/humancontroller | |
particles | |||
2017-03-09 | add bounds checking to the weapon number in CG_AddPlayerWeapon() | /dev/humancontroller | |
2017-03-09 | remove the abusable levelshot command and related hacks | /dev/humancontroller | |
2017-02-08 | add missing trailing '\n's from strings to execute; add double quotes around ↵ | /dev/humancontroller | |
substituted argument strings also transform trailing ';'s to '\n's | |||
2017-02-07 | fix some usages of abs(), part 1: non-gamelogic-changing changes | /dev/humancontroller | |
detected by Clang changes in tr_main.c reviewed by SmileTheory | |||
2017-02-07 | silence some MSVC warnings | /dev/humancontroller | |
2017-02-07 | silence a bunch of compiler warnings | /dev/humancontroller | |
2015-06-08 | merge some changes from the old "gpp" branch: add cg_hudFilesEnable, disable ↵ | /dev/humancontroller | |
a warning | |||
2014-06-17 | Various adjustments so it compiles | Tim Angus | |
2013-03-27 | Fix some warnings caused by lack of noreturn | Tim Angus | |
2013-03-12 | Drop team info if it's for the wrong team's players. | Darren Salt | |
This avoids apparently spurious 'bad client number' messages, caused by the difference in item counts between humans and aliens. Suspected cause is a race between client and server; the effect can (at least in Unvanquished) be observed as spectator when switching between players on opposing teams. | |||
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | Add renderercommon/tr_common.h | Tim Angus | |
2013-01-12 | Fix a bunch of warnings | Tim Angus | |
2013-01-02 | CG_CopyLine was ignoring array length (9a5f541) | M. Kristall | |
2013-01-03 | * Refactor some of CG_ParseParticle | M. Kristall | |
* Fix some non sequiturs | |||
2013-01-03 | * Fix a couple of errors parsing particle scripts | M. Kristall | |
* Do not bail out of parsing particle script files when a duplicate name is seen | |||
2013-01-03 | * Simplify some weapon-related code (re r1431) | M. Kristall | |
2013-01-03 | * Smarter way to check if teamoverlay info should be sent; don't send upgrade | M. Kristall | |
field for aliens | |||
2013-01-03 | * Fix a bunch of variable set but not used warnings | M. Kristall | |
2013-01-03 | * (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t | M. Kristall | |
(/dev/humancontroller) | |||
2013-01-03 | * Remove now unused join-during-warmup error | M. Kristall | |
2013-01-03 | * Periodically update scoreboard when visible if +scores is held down a while | M. Kristall | |
or bound to a *lock key. This will also update pings during intermission | |||
2013-01-03 | * Fix some (most) commands not unregistering when disconnecting | M. Kristall | |
2013-01-03 | * Unregister commands advertised by the server when disconnecting | M. Kristall | |
Now that builtin commands can't be removed, this should be safe | |||
2013-01-03 | * Add ready-related text to cg_tutorial during intermission | Christopher Schwarz | |
2013-01-03 | * Silence some set-but-unused variable warnings. There are still more. Many ↵ | Christopher Schwarz | |
others will be handled in the next upstream merge. | |||
2013-01-03 | * (bug 4959) Merge ioq3 r1822, r1874 (/dev/humancontroller) | Christopher Schwarz | |
2013-01-03 | * (bug 5003) Improve implementation of cg_DrawSides, which is currently ↵ | Christopher Schwarz | |
unused (/dev/humancontroller) | |||
2013-01-03 | * (bug 5002) Color uncolored names white in the scoreboard to match behavior ↵ | Christopher Schwarz | |
elsewhere (/dev/humancontroller) | |||
2013-01-03 | * (bug 4996) Fix invalid configstring errors regarding locations in cgame. ↵ | Christopher Schwarz | |
(/dev/humancontroller) |