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The server software used for the Der Bunker Tremulous servers.
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Author
2017-03-09
remove some '\n's from strings passed to error calls
/dev/humancontroller
2017-03-09
refactor stuff
/dev/humancontroller
2017-03-09
prep for size_t change from int to unsigned int
/dev/humancontroller
2017-03-09
use floatint_t
/dev/humancontroller
2017-03-09
class-specific landing bobbing amounts
/dev/humancontroller
2017-03-09
implement the range marker functionality, use it to create buildable range ma...
/dev/humancontroller
2017-03-09
make the ignore functionality even transmission-complete, moving the necessar...
/dev/humancontroller
2017-03-09
refactor stuff
/dev/humancontroller
2017-03-09
allow particles of child particle systems to be launched with (dynamic) normals
/dev/humancontroller
2017-03-09
allow negative values for initial velocity and acceleration magnitudes of par...
/dev/humancontroller
2017-03-09
add bounds checking to the weapon number in CG_AddPlayerWeapon()
/dev/humancontroller
2017-03-09
remove the abusable levelshot command and related hacks
/dev/humancontroller
2017-02-08
add missing trailing '\n's from strings to execute; add double quotes around ...
/dev/humancontroller
2017-02-07
fix some usages of abs(), part 1: non-gamelogic-changing changes
/dev/humancontroller
2017-02-07
silence some MSVC warnings
/dev/humancontroller
2017-02-07
silence a bunch of compiler warnings
/dev/humancontroller
2015-06-08
merge some changes from the old "gpp" branch: add cg_hudFilesEnable, disable ...
/dev/humancontroller
2014-06-17
Various adjustments so it compiles
Tim Angus
2013-03-27
Fix some warnings caused by lack of noreturn
Tim Angus
2013-03-12
Drop team info if it's for the wrong team's players.
Darren Salt
2013-02-16
Update copyright notices
Tim Angus
2013-02-16
Add renderercommon/tr_common.h
Tim Angus
2013-01-12
Fix a bunch of warnings
Tim Angus
2013-01-02
CG_CopyLine was ignoring array length (9a5f541)
M. Kristall
2013-01-03
* Refactor some of CG_ParseParticle
M. Kristall
2013-01-03
* Fix a couple of errors parsing particle scripts
M. Kristall
2013-01-03
* Simplify some weapon-related code (re r1431)
M. Kristall
2013-01-03
* Smarter way to check if teamoverlay info should be sent; don't send upgrade
M. Kristall
2013-01-03
* Fix a bunch of variable set but not used warnings
M. Kristall
2013-01-03
* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t
M. Kristall
2013-01-03
* Remove now unused join-during-warmup error
M. Kristall
2013-01-03
* Periodically update scoreboard when visible if +scores is held down a while
M. Kristall
2013-01-03
* Fix some (most) commands not unregistering when disconnecting
M. Kristall
2013-01-03
* Unregister commands advertised by the server when disconnecting
M. Kristall
2013-01-03
* Add ready-related text to cg_tutorial during intermission
Christopher Schwarz
2013-01-03
* Silence some set-but-unused variable warnings. There are still more. Many o...
Christopher Schwarz
2013-01-03
* (bug 4959) Merge ioq3 r1822, r1874 (/dev/humancontroller)
Christopher Schwarz
2013-01-03
* (bug 5003) Improve implementation of cg_DrawSides, which is currently unuse...
Christopher Schwarz
2013-01-03
* (bug 5002) Color uncolored names white in the scoreboard to match behavior ...
Christopher Schwarz
2013-01-03
* (bug 4996) Fix invalid configstring errors regarding locations in cgame. (/...
Christopher Schwarz
2013-01-03
* Allow display of weapon/class/upgrade icons on scoreboard when using noclip...
Christopher Schwarz
2013-01-03
* Silence dumb compiler warning
Christopher Schwarz
2013-01-03
* Make weapon registration error reporting less touchy and more informative
Ben Millwood
2013-01-03
* Show who received a private message and how to respond again
M. Kristall
2013-01-03
* (bug 4908) Show BP from marked buildables on the HUD
Christopher Schwarz
2013-01-03
* Cleanups to weapon/upgrade registration
Ben Millwood
2013-01-03
* Small enhancements to tutorial text, including telling players to sell thei...
Christopher Schwarz
2013-01-03
* Fix hud spectator text not displaying when using cg_stickyspec to follow a ...
Christopher Schwarz
2013-01-03
* Implement cg_staticDeathCam to disable moving the death camera when the kil...
Christopher Schwarz
2013-01-03
* (bug 2929) Prevent buildable model and bbox from being too far from each ot...
Christopher Schwarz
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