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2015-06-08merge some changes from the old "gpp" branch: add cg_hudFilesEnable, disable ↵/dev/humancontroller
a warning
2014-06-17Various adjustments so it compilesTim Angus
2013-03-27Fix some warnings caused by lack of noreturnTim Angus
2013-03-12Drop team info if it's for the wrong team's players.Darren Salt
This avoids apparently spurious 'bad client number' messages, caused by the difference in item counts between humans and aliens. Suspected cause is a race between client and server; the effect can (at least in Unvanquished) be observed as spectator when switching between players on opposing teams.
2013-02-16Update copyright noticesTim Angus
2013-02-16Add renderercommon/tr_common.hTim Angus
2013-01-12Fix a bunch of warningsTim Angus
2013-01-02CG_CopyLine was ignoring array length (9a5f541)M. Kristall
2013-01-03* Refactor some of CG_ParseParticleM. Kristall
* Fix some non sequiturs
2013-01-03* Fix a couple of errors parsing particle scriptsM. Kristall
* Do not bail out of parsing particle script files when a duplicate name is seen
2013-01-03* Simplify some weapon-related code (re r1431)M. Kristall
2013-01-03* Smarter way to check if teamoverlay info should be sent; don't send upgradeM. Kristall
field for aliens
2013-01-03* Fix a bunch of variable set but not used warningsM. Kristall
2013-01-03* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_tM. Kristall
(/dev/humancontroller)
2013-01-03* Remove now unused join-during-warmup errorM. Kristall
2013-01-03* Periodically update scoreboard when visible if +scores is held down a whileM. Kristall
or bound to a *lock key. This will also update pings during intermission
2013-01-03* Fix some (most) commands not unregistering when disconnectingM. Kristall
2013-01-03* Unregister commands advertised by the server when disconnectingM. Kristall
Now that builtin commands can't be removed, this should be safe
2013-01-03* Add ready-related text to cg_tutorial during intermissionChristopher Schwarz
2013-01-03* Silence some set-but-unused variable warnings. There are still more. Many ↵Christopher Schwarz
others will be handled in the next upstream merge.
2013-01-03* (bug 4959) Merge ioq3 r1822, r1874 (/dev/humancontroller)Christopher Schwarz
2013-01-03* (bug 5003) Improve implementation of cg_DrawSides, which is currently ↵Christopher Schwarz
unused (/dev/humancontroller)
2013-01-03* (bug 5002) Color uncolored names white in the scoreboard to match behavior ↵Christopher Schwarz
elsewhere (/dev/humancontroller)
2013-01-03* (bug 4996) Fix invalid configstring errors regarding locations in cgame. ↵Christopher Schwarz
(/dev/humancontroller)
2013-01-03* Allow display of weapon/class/upgrade icons on scoreboard when using ↵Christopher Schwarz
noclip while spectating (thanks Teapot)
2013-01-03* Silence dumb compiler warningChristopher Schwarz
2013-01-03* Make weapon registration error reporting less touchy and more informativeBen Millwood
2013-01-03* Show who received a private message and how to respond againM. Kristall
2013-01-03* (bug 4908) Show BP from marked buildables on the HUDChristopher Schwarz
2013-01-03* Cleanups to weapon/upgrade registrationBen Millwood
2013-01-03* Small enhancements to tutorial text, including telling players to sell ↵Christopher Schwarz
their old weapon first at the armoury
2013-01-03* Fix hud spectator text not displaying when using cg_stickyspec to follow a ↵Christopher Schwarz
player who is not spawned * Fix tutorial text from suggesting that a player spectating a teammate while dead can "return to free spectator mode"
2013-01-03* Implement cg_staticDeathCam to disable moving the death camera when the ↵Christopher Schwarz
killer moves
2013-01-03* (bug 2929) Prevent buildable model and bbox from being too far from each ↵Christopher Schwarz
other (glitch building). Thanks F50, gimhael.
2013-01-03* (bug 4879) Prevent teamchanges for gameplay exploit reasons by enforcing a ↵Christopher Schwarz
30 second wait before you can change again
2013-01-03* Don't display location during intermissionBen Millwood
2013-01-03* Remove used limit parameter from UI_Text_[Width|Height]Tim Angus
2013-01-03* Turns out CG_GetBindings is actually quite expensiveTim Angus
2013-01-03* (bug #4822) Added the missing bit from r2073Tim Angus
2013-01-03* Fix teamoverlay support players mode for human teamChristopher Schwarz
2013-01-03* (bug 4817) Print cgame vote display on multiple linesChristopher Schwarz
2013-01-03* (bug 4814) More options for teamoverlay in attempt to make it more usefulChristopher Schwarz
2013-01-03* (bug 4764) Fix occaisionally showing [0] for teammate health in crosshair ↵Christopher Schwarz
name text (thanks Kiwi)
2013-01-03* (bug 4268) Disable vote bind instructions when tutorial mode is offChristopher Schwarz
* (bug 4811) Fix colour bleed in vote reasons (Brian "Teapot" Shannon) * Decolour vote caller for consistency with the other vote elements
2013-01-03* (bug 4760) Display Vote Caller (thanks Brian Teapot Shannon, msk, benmachine)Christopher Schwarz
2013-01-03* Restore the 'should have run further' message when target == attackerBen Millwood
2013-01-03* Fix the fact that teamoverlay was being drawn above where the hud told it ↵Christopher Schwarz
to be, and it wasn't respecting the right-side bbox either. Make it valign in the center of its bbox. * Align columns of teamoverlay and pad/truncate where necessary * Default/GPP HUD: Move cg_tutorial down a little bit and also make it valign center. * Default/GPP HUD: Move teamoverlay down a little bit and set the scale to 0.85
2013-01-03* (bug 3960) Don't exec team configs when restarting cgame (e.g. vid_restart)Ben Millwood
* Allow team configs to contain spaces
2013-01-03* (bug 4575) CMD_CHEAT_TEAM gives the wrong error message (thanks Oops)Ben Millwood
2013-01-03* (bug 4572) Better control over random particle displacementBen Millwood
(in part thanks to Who-[Soup])