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AgeCommit message (Expand)Author
2013-01-03* Fix a minor oops in thirdperson pitch angle clamping code.Christopher Schwarz
2013-01-03* More thirdperson follow and shoulder-cam stuff:Christopher Schwarz
2013-01-03* Fix compiler warning about G_FindOvermindBen Millwood
2013-01-03* Allow boosters to give poison within the first 30 seconds of the gameBen Millwood
2013-01-03* Add spec yaw tracking to shoulder camChristopher Schwarz
2013-01-03* Almost completely redo the meat of the thirdperson spec code againChristopher Schwarz
2013-01-03* Remove SS_INFESTING and PM_SPINTERMISSION since they were not usedBen Millwood
2013-01-03* Fix the thirdperson view that automatically occurs when dead (still has the...Christopher Schwarz
2013-01-03* More thirdpersonspec tweaks and fixes - fix dead cam, don't follow players'...Christopher Schwarz
2013-01-03* typoChristopher Schwarz
2013-01-03* Update thirdpersonspec to rotate around the correct axis and fix the FOV.Christopher Schwarz
2013-01-03* more thirdpersonspec fixes (Lakitu7)Roman Tetelman
2013-01-03* from __future__ import thirdpersonspec (Lakitu7)Roman Tetelman
2013-01-03 * Add BG_EventName and use it to simplify a series of debugging messagesBen Millwood
2013-01-03 * Use chat rather than print for adminchat server commandsBen Millwood
2013-01-03 * Fix spectator occasionally displaying crosshairsBen Millwood
2013-01-03Ready code probably fixedBen Millwood
2013-01-03* make the enemy team lose a stage when you reach "stage 4"Roman Tetelman
2013-01-03* make barbs line up with default hud with widescreen resolutionsRoman Tetelman
2013-01-03* Handle some broken admin.dat files the same as beforeM. Kristall
2013-01-03* Added improved team join messages (original patch thanks to peoro)Christopher Schwarz
2013-01-03* trample damage repeat slightly nerfed (50->75)Roman Tetelman
2013-01-03* (bug 3379) !adjustban command to change reason and duration of bans (flag b)M. Kristall
2013-01-03* CG_PLAYER_LOCATION now determined by the clientRoman Tetelman
2013-01-03 * More testing code to fix ready stateBen Millwood
2013-01-03 * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTSBen Millwood
2013-01-03* alien buildable bleed particle no longer hardcodedRoman Tetelman
2013-01-03* buildable bleed wip codeRoman Tetelman
2013-01-03 * Range-check array indices in CG_ParseTeamInfo (Roman "kevlarman" Tetelman)Ben Millwood
2013-01-03* crosshairs now use the center of the rectangle defined by the hud for their...Roman Tetelman
2013-01-03* oopsRoman Tetelman
2013-01-03* CG_PLAYER_LOCATION now respects textalignRoman Tetelman
2013-01-03* Add hud support for location entities (ownerdraw CG_PLAYER_LOCATION)Roman Tetelman
2013-01-03* redo changeset r250 to avoid hardcoding colorsRoman Tetelman
2013-01-03* Remove unnecessary (and harmful) memset Tim Angus
2013-01-03* Allow alternative weapon model to be used in 3rd personTim Angus
2013-01-03* Merge ioq3-r1464Tim Angus
2013-01-03 * Crosshairs dim when targeting teammatesBen Millwood
2013-01-03* add cg_unlagged to allow clients to disable backward reconcilliation for th...Roman Tetelman
2013-01-03* Merge ioq3-r1423Tim Angus
2013-01-03 * Adjust the error text for no BP based on markdeconstructBen Millwood
2013-01-03* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)M. Kristall
2013-01-03 * Grammatical tweaks to menu messagesBen Millwood
2013-01-03Merge bugs:Ben Millwood
2013-01-03* Round thresholds server-side to save bandwidth and prevent server command o...Ben Millwood
2013-01-03* add variable width to emoticons support. In addition to being aTony J. White
2013-01-03* UI_Text_* emoticon drawing support (e.g. [dretch] draws Tony J. White
2013-01-03* Remove some inappropriate change markers from the beginning of timeTim Angus
2013-01-03* Remove some unused state structures from gameTim Angus
2013-01-03* voice chat stuff (no, not like TeamSpeak)Tony J. White