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The server software used for the Der Bunker Tremulous servers.
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Author
2013-01-03
* add CG_PLAYER_CREDITS_FRACTION to display partial frags
Roman Tetelman
2013-01-03
* Restructure G_WideTrace a bit
Tim Angus
2013-01-03
* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac...
Tim Angus
2013-01-03
* Use the MN_ system for team lock and player limit messages
Tim Angus
2013-01-03
* Fix ordinals in spawn queue to not display 11st, 12nd, 13rd etc.
Tim Angus
2013-01-03
* s/G_TriggerMenu2/G_TriggerMenuArgs/
Tim Angus
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* Fix a new formatting issue from revision 1189
M. Kristall
2013-01-03
* (bug 4037) cgame forgets to close buildstat.cfg
M. Kristall
2013-01-03
* make zap damage instant
Roman Tetelman
2013-01-03
* Fix HUD being enabled while dead (caused by r1187)
Ben Millwood
2013-01-03
* make zap display targets beyond 3 and general zap cleanup
Roman Tetelman
2013-01-03
* Make missing default_hud a fatal error
Ben Millwood
2013-01-03
* Remove unused references to bank
Ben Millwood
2013-01-03
* New zap (fixes #40)
Roman Tetelman
2013-01-03
* (bug 2803) Tighten some spelling/grammar/typos in various places (Phil Bord...
Christopher Schwarz
2013-01-03
* Fix text alignment of UI items that display cvar contents
Ben Millwood
2013-01-03
* Fix incorrect positioning of some text display in lagometer
Ben Millwood
2013-01-03
* (bug 3964) Fix votedisplaystrings printing as blank in some circumstances (...
Christopher Schwarz
2013-01-03
* (bug 3354) Add /clientlist cgame command for listing connected clients (DevHC)
Christopher Schwarz
2013-01-03
* Fix thirdperson death cam view for suicides
Christopher Schwarz
2013-01-03
* Make dead cam follow the killer's movements instead of just looking at wher...
Christopher Schwarz
2013-01-03
* Should fix thirdpersonpitchfollow in shoulderview mode
Christopher Schwarz
2013-01-03
* Don't display team join message if previous clientinfo was invalid (bug 3960)
Ben Millwood
2013-01-03
* Fix dead camera
Christopher Schwarz
2013-01-03
* redo hovel removal in a way that doesn't break log parsers (reported by msk)
Roman Tetelman
2013-01-03
Removing some unused variables and functions
Ben Millwood
2013-01-03
* Revert 89f3c2786ab64bef0213aa97481b39ec4d68884a. so it won't conflict with...
Roman Tetelman
2013-01-03
Fix dragoon barb display on widescreen
Ben Millwood
2013-01-03
* remove hovel (fixes #26) (todo: go back and actually remove the code)
Roman Tetelman
2013-01-03
BP Queuing system
Ben Millwood
2013-01-03
* fix compiler warning
Roman Tetelman
2013-01-03
* Revert stagedowns (fixes #2)
Roman Tetelman
2013-01-03
* fix for location not updating while following a player (reported by megatog...
Roman Tetelman
2013-01-03
* Don't play EV_FALL_FAR sound if dead
Ben Millwood
2013-01-03
* aliens were getting the wrong hitsound when attacking human buildables
Roman Tetelman
2013-01-03
* Fix a minor oops in thirdperson pitch angle clamping code.
Christopher Schwarz
2013-01-03
* More thirdperson follow and shoulder-cam stuff:
Christopher Schwarz
2013-01-03
* Fix compiler warning about G_FindOvermind
Ben Millwood
2013-01-03
* Allow boosters to give poison within the first 30 seconds of the game
Ben Millwood
2013-01-03
* Add spec yaw tracking to shoulder cam
Christopher Schwarz
2013-01-03
* Almost completely redo the meat of the thirdperson spec code again
Christopher Schwarz
2013-01-03
* Remove SS_INFESTING and PM_SPINTERMISSION since they were not used
Ben Millwood
2013-01-03
* Fix the thirdperson view that automatically occurs when dead (still has the...
Christopher Schwarz
2013-01-03
* More thirdpersonspec tweaks and fixes - fix dead cam, don't follow players'...
Christopher Schwarz
2013-01-03
* typo
Christopher Schwarz
2013-01-03
* Update thirdpersonspec to rotate around the correct axis and fix the FOV.
Christopher Schwarz
2013-01-03
* more thirdpersonspec fixes (Lakitu7)
Roman Tetelman
2013-01-03
* from __future__ import thirdpersonspec (Lakitu7)
Roman Tetelman
2013-01-03
* Add BG_EventName and use it to simplify a series of debugging messages
Ben Millwood
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