Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-09 | refactor stuff | /dev/humancontroller | |
2017-03-09 | prep for size_t change from int to unsigned int | /dev/humancontroller | |
2017-03-09 | use floatint_t | /dev/humancontroller | |
2017-03-09 | class-specific landing bobbing amounts | /dev/humancontroller | |
2017-03-09 | implement the range marker functionality, use it to create buildable range ↵ | /dev/humancontroller | |
markers use the entity 64-bit client-masking extension when available | |||
2017-03-09 | make the ignore functionality even transmission-complete, moving the ↵ | /dev/humancontroller | |
necessary parts to the game module TODO: implement the vsay-equivalent of G_SayTo() | |||
2017-03-09 | refactor stuff | /dev/humancontroller | |
2017-03-09 | allow particles of child particle systems to be launched with (dynamic) normals | /dev/humancontroller | |
new particle script constructs (in particle blocks): {velocityType | accelerationType} {last_normal | opportunistic_normal} the base vector in case of opportunistic_normal is (0,0,0) if the particle is flying, and is a surface normal vector if the particle is in/on a map surface. the base vector in case of last_normal is always a valid direction, though sometimes an arbitrary one (the up direction). in both cases, the initial value of the last/opportunistic normal vector is propagated from the parent particle. the last/opportunistic vector is a new particle system variable, and the original normal vector is not touched, so this change retains backward-compatibility. | |||
2017-03-09 | allow negative values for initial velocity and acceleration magnitudes of ↵ | /dev/humancontroller | |
particles | |||
2017-03-09 | add bounds checking to the weapon number in CG_AddPlayerWeapon() | /dev/humancontroller | |
2017-03-09 | remove the abusable levelshot command and related hacks | /dev/humancontroller | |
2017-02-08 | add missing trailing '\n's from strings to execute; add double quotes around ↵ | /dev/humancontroller | |
substituted argument strings also transform trailing ';'s to '\n's | |||
2017-02-07 | fix some usages of abs(), part 1: non-gamelogic-changing changes | /dev/humancontroller | |
detected by Clang changes in tr_main.c reviewed by SmileTheory | |||
2017-02-07 | silence some MSVC warnings | /dev/humancontroller | |
2017-02-07 | silence a bunch of compiler warnings | /dev/humancontroller | |
2015-06-08 | merge some changes from the old "gpp" branch: add cg_hudFilesEnable, disable ↵ | /dev/humancontroller | |
a warning | |||
2014-06-17 | Various adjustments so it compiles | Tim Angus | |
2013-03-27 | Fix some warnings caused by lack of noreturn | Tim Angus | |
2013-03-12 | Drop team info if it's for the wrong team's players. | Darren Salt | |
This avoids apparently spurious 'bad client number' messages, caused by the difference in item counts between humans and aliens. Suspected cause is a race between client and server; the effect can (at least in Unvanquished) be observed as spectator when switching between players on opposing teams. | |||
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | Add renderercommon/tr_common.h | Tim Angus | |
2013-01-12 | Fix a bunch of warnings | Tim Angus | |
2013-01-02 | CG_CopyLine was ignoring array length (9a5f541) | M. Kristall | |
2013-01-03 | * Refactor some of CG_ParseParticle | M. Kristall | |
* Fix some non sequiturs | |||
2013-01-03 | * Fix a couple of errors parsing particle scripts | M. Kristall | |
* Do not bail out of parsing particle script files when a duplicate name is seen | |||
2013-01-03 | * Simplify some weapon-related code (re r1431) | M. Kristall | |
2013-01-03 | * Smarter way to check if teamoverlay info should be sent; don't send upgrade | M. Kristall | |
field for aliens | |||
2013-01-03 | * Fix a bunch of variable set but not used warnings | M. Kristall | |
2013-01-03 | * (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t | M. Kristall | |
(/dev/humancontroller) | |||
2013-01-03 | * Remove now unused join-during-warmup error | M. Kristall | |
2013-01-03 | * Periodically update scoreboard when visible if +scores is held down a while | M. Kristall | |
or bound to a *lock key. This will also update pings during intermission | |||
2013-01-03 | * Fix some (most) commands not unregistering when disconnecting | M. Kristall | |
2013-01-03 | * Unregister commands advertised by the server when disconnecting | M. Kristall | |
Now that builtin commands can't be removed, this should be safe | |||
2013-01-03 | * Add ready-related text to cg_tutorial during intermission | Christopher Schwarz | |
2013-01-03 | * Silence some set-but-unused variable warnings. There are still more. Many ↵ | Christopher Schwarz | |
others will be handled in the next upstream merge. | |||
2013-01-03 | * (bug 4959) Merge ioq3 r1822, r1874 (/dev/humancontroller) | Christopher Schwarz | |
2013-01-03 | * (bug 5003) Improve implementation of cg_DrawSides, which is currently ↵ | Christopher Schwarz | |
unused (/dev/humancontroller) | |||
2013-01-03 | * (bug 5002) Color uncolored names white in the scoreboard to match behavior ↵ | Christopher Schwarz | |
elsewhere (/dev/humancontroller) | |||
2013-01-03 | * (bug 4996) Fix invalid configstring errors regarding locations in cgame. ↵ | Christopher Schwarz | |
(/dev/humancontroller) | |||
2013-01-03 | * Allow display of weapon/class/upgrade icons on scoreboard when using ↵ | Christopher Schwarz | |
noclip while spectating (thanks Teapot) | |||
2013-01-03 | * Silence dumb compiler warning | Christopher Schwarz | |
2013-01-03 | * Make weapon registration error reporting less touchy and more informative | Ben Millwood | |
2013-01-03 | * Show who received a private message and how to respond again | M. Kristall | |
2013-01-03 | * (bug 4908) Show BP from marked buildables on the HUD | Christopher Schwarz | |
2013-01-03 | * Cleanups to weapon/upgrade registration | Ben Millwood | |
2013-01-03 | * Small enhancements to tutorial text, including telling players to sell ↵ | Christopher Schwarz | |
their old weapon first at the armoury | |||
2013-01-03 | * Fix hud spectator text not displaying when using cg_stickyspec to follow a ↵ | Christopher Schwarz | |
player who is not spawned * Fix tutorial text from suggesting that a player spectating a teammate while dead can "return to free spectator mode" | |||
2013-01-03 | * Implement cg_staticDeathCam to disable moving the death camera when the ↵ | Christopher Schwarz | |
killer moves | |||
2013-01-03 | * (bug 2929) Prevent buildable model and bbox from being too far from each ↵ | Christopher Schwarz | |
other (glitch building). Thanks F50, gimhael. | |||
2013-01-03 | * (bug 4879) Prevent teamchanges for gameplay exploit reasons by enforcing a ↵ | Christopher Schwarz | |
30 second wait before you can change again |