diff options
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_syscalls.asm | 3 | ||||
-rw-r--r-- | src/cgame/cg_view.c | 1 |
2 files changed, 1 insertions, 3 deletions
diff --git a/src/cgame/cg_syscalls.asm b/src/cgame/cg_syscalls.asm index 2537c91c..5ff88d10 100644 --- a/src/cgame/cg_syscalls.asm +++ b/src/cgame/cg_syscalls.asm @@ -12,7 +12,7 @@ equ trap_Argv -9 equ trap_Args -10 equ trap_FS_FOpenFile -11 equ trap_FS_Read -12 -equ trap_FS_Write -13 +equ trap_FS_Write -13 equ trap_FS_FCloseFile -14 equ trap_SendConsoleCommand -15 equ trap_AddCommand -16 @@ -118,4 +118,3 @@ equ floor -208 equ ceil -209 equ testPrintInt -210 equ testPrintFloat -211 - diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index 1259fbb8..ee642aaf 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -1093,7 +1093,6 @@ static void CG_smoothWWTransitions( playerState_t *ps, const vec3_t in, vec3_t o if( !VectorCompare( surfNormal, cg.lastNormal ) ) { //if we moving from the ceiling to the floor special case - //( x product of colinear vectors is undefined) if( VectorCompare( ceilingNormal, cg.lastNormal ) && VectorCompare( refNormal, surfNormal ) ) { |