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path: root/src/client/cl_input.c
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2017-03-09implement part 1 of the multi-protocol functionality: protocols/dev/humancontroller
this contains support for connecting via, and serving simultaneously via, any of the three protocols: latest, GPP and 1.1 alternate-1 means protocol 70 (GPP), alternate-2 means protocol 69 (1.1) relevant cvars: - net_alternateProtocols - net_alt{1|2}port[6] - sv_alt{1|2}master{1|...|5} - sv_clAltProto{0|..|63}
2016-04-07Fix frame_msec possibly being zero in cl_input.c.SmileTheory
This fixes a mouse freezing bug.
2016-04-07Use Opus for VoIPZack Middleton
Server/client VoIP protocol is handled by adding new cvars cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip are used to auto set/clear them. All users need to touch are cl/sv_voip as 0 or 1 just like before. Old Speex VoIP packets in demos are skipped. New VoIP packets are skipped in demos if sv_voipProtocol doesn't match cl_voipProtocol. Notable difference between usage of speex and opus codecs, when using Speex client would be sent 80ms at a time. Using Opus, 60ms is sent at a time. This was changed because the Opus codec supports encoding up to 60ms at a time. (Simpler to send only one codec frame in a packet.)
2016-04-07Fix abs() being used for float in cl_input.cZack Middleton
2013-02-16Update copyright noticesTim Angus
2013-01-12Fix writting voip data in demos (broke in r2102).Zack Middleton
2013-01-12Allow analog joystick up axis to be remapped too.Zack Middleton
2013-01-10Removed unused IN_ButtonDown and IN_ButtonUp functions.Zack Middleton
2013-01-10Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes ↵Thilo Schulz
unused-but-set gcc warnings
2013-01-10- Apply parts of Ben Millwood's target bitfield patch (#3787) - Fix Ryan's ↵Thilo Schulz
FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer - Improve voip target parsing on top of Ben Millwood's patch - Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance) (#4467) - Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency - Protocol version incremented to 71
2013-01-10- Improve snapshot rate and data rate control - Make server send packet ↵Thilo Schulz
fragments and queued packets when server is idle - Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary - Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much - Disable packet scrambling for new protocol as it is useless now - Get rid of the old packet scrambling functions predating latest point release - Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue - Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue - Fix SV_RateMsec to account for udp/udp6 packet lengths
2013-01-10- Improve game_restart: * differing screen resolutions and network settings ↵Thilo Schulz
are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2013-01-03* Merge ioq3-r1946Tim Angus
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Merge ioq3-r1752Tim Angus
2013-01-03* Merge ioq3-r1666Tim Angus
2013-01-03* Parse "team" in cl_voipSendTarget using a new cgame vmcallBen Millwood
2013-01-03* Merge ioq3-r1498, by popular demandTim Angus
2013-01-03* Merge ioq3-r1458Tim Angus
2013-01-03* Merge ioq3-r1423Tim Angus
+ IPv6 + VoIP + Stereo rendering + Other minor stuff
2007-10-02* Merge of ioq3-r1189Tim Angus
+ Fix bug that prevented key up events getting to cgame/ui when not in game + Use Key_[GS]etCatcher everywhere to set keycatcher + Clear all key states when the catcher changes * Slim down client userinfo somewhat * Remove some redundant client autocomplete commands * Actually make use of "menuStack" in the UI module + No longer close all menus when exiting one, instead reverting to the next one on the stack + Cleanup the menu activation functions a little * Truncate text in list columns if it exceeds the column width * Remove maxChars field from columns member of ITEM_TYPE_LISTBOX * Revert r992 due to more general and less buggy/hacky fix from ioq3
2006-08-14* Merged ioq3-r838Tim Angus
- OS X Universal Binary creation script - OS X x86 support - OS X vm support - SDL video mode selection bug fix - "Home directory" support on windows - Windows SMP deadlock fix - Improved JPEG quality (screenshots/video) - AVIs recorded with \video command are now actually AVIs - Usual assortment of ioq3 tweaks and fixes
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1
2005-12-10* Copied ioq3 src to trunkTim Angus