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path: root/src/client/cl_main.c
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2013-01-10- Fix already defined command warnings for minimize - Fix recursive ↵Thilo Schulz
CL_Shutdown warning and "command already defined" warnings when quitting while playing on a server that changed the gamedir.
2013-01-10Don't search system directories for renderer libThilo Schulz
2013-01-10Modular rendering system. Patch by use.less01 This might break MSVC builds. ↵Thilo Schulz
I'll take care of it later
2013-01-10- Switch master server protocol to dpmaster for better game separation. ↵Thilo Schulz
Based partly on patch by Zack Middleton - Get rid of ugly cvars sv_heartbeat and cl_gamename and replace with single com_gamename - Remove sv_flatline. Flatlines are ignored by dpmaster and are considered to be insecure because flatlines can be udp-spoofed.
2013-01-10Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes ↵Thilo Schulz
unused-but-set gcc warnings
2013-01-10- Apply parts of Ben Millwood's target bitfield patch (#3787) - Fix Ryan's ↵Thilo Schulz
FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer - Improve voip target parsing on top of Ben Millwood's patch - Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance) (#4467) - Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency - Protocol version incremented to 71
2013-01-10Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions ↵Thilo Schulz
etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton
2013-01-10- Improve snapshot rate and data rate control - Make server send packet ↵Thilo Schulz
fragments and queued packets when server is idle - Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary - Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much - Disable packet scrambling for new protocol as it is useless now - Get rid of the old packet scrambling functions predating latest point release - Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue - Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue - Fix SV_RateMsec to account for udp/udp6 packet lengths
2013-01-10- Implement dual protocol support (#4962) - Fix several UDP spoofing ↵Thilo Schulz
security issues
2013-01-10Fix ipv6 server queryThilo Schulz
2013-01-10- Automatically reset fs_game to "" if it was supplied by the user and is ↵Thilo Schulz
equal to com_basegame - Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable() - Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory
2013-01-10Fix unnoticed bug in game_restartThilo Schulz
2013-01-10- Improve game_restart: * differing screen resolutions and network settings ↵Thilo Schulz
are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2013-01-10- Fix memory leak in DMA sound after S_Shutdown() - Make codec load use temp ↵Thilo Schulz
hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526)
2013-01-09- Remove Q_strrchr(), replace with standard, portable strrchr() - Add ↵Thilo Schulz
strrchr() to bg_lib.c, patch by DevHC
2013-01-09Fix sending reliable commands before being connected, patch by Eugene C. (#4971)Thilo Schulz
2013-01-09Revert protocol 69 pending further discussion (#4962)Thilo Schulz
2013-01-09- Harden the client and server protocol against UDP spoofing attacks. This ↵Thilo Schulz
will defend ioquake3 against http://aluigi.altervista.org/papers/q3noclient.txt (#3041) - Retains full compatibility to the old but unsecure protocol between clients and servers - Harden the connection process against DoS attacks, possibly connected to UDP spoofing
2013-01-03* Remove the protocol argument to globalServers, always use PROTOCOL_VERSIONBen Millwood
- This fixes the server list, thanks to Oopss for pointing out it was broken * Remove debug_protocol * Revert some getservers stuff accidentally merged from ioq3
2013-01-03* Merge ioq3-r1946Tim Angus
2013-01-03* Don't allow people to manually set com_downloadprompt, because setting it ↵Christopher Schwarz
nonzero at the wrong time causes the game to hang
2013-01-03* Merge ioq3-r1813Tim Angus
2013-01-03* (bug 3013) Add gametype column to server browser (Rezyn, with thanks to ↵Christopher Schwarz
Jackmcbarn, Risujin)
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Merge ioq3-r1752Tim Angus
2013-01-03* Request MOTD upon getting server list, instead of just when connecting to ↵Christopher Schwarz
a server, so that someone might actually see it sometime :)
2013-01-03* Fix buffer-safety issues in the download prompt codeChristopher Schwarz
2013-01-03* Fix the client News menu function, broken by a new filesystem check ↵Christopher Schwarz
introduced in the ioq3 merge
2013-01-03* Merge ioq3-r1708Tim Angus
2013-01-03* Various small style fixes/corrections/changes (Undeference, Timbo, benmachine)Christopher Schwarz
* Restore /ignore functionality to a couple message types I forgot (Undeference) * Fix some color bleeds on names (Rezyn) * Fix an uninitialized buffer in featured labels (Rezyn) * Apply team colors to only the letter and not the brackets too, in cg_chatteamprefix (Undeference) * Default cg_drawcrosshairs 2, crosshairs for everything (kevlarman)
2013-01-03* Merge ioq3-r1666Tim Angus
2013-01-03* (bug 4295) Add an option to view Tremulous news to the main menuChristopher Schwarz
2013-01-03* (bug 4296) Server browser fixesChristopher Schwarz
- Fix "refresh" creating duplicate servers - Fix featured server status not being cached - Fix not giving you the server you clicked on (Rezyn)
2013-01-03* Parse "team" in cl_voipSendTarget using a new cgame vmcallBen Millwood
2013-01-03* Remove many unused cvars that don't do anythingChristopher Schwarz
* Remove g_adminNameProtect, force it on * Remove g_chatTeamPrefix, force it on
2013-01-03* Merge ioq3-r1637Tim Angus
2013-01-03* Featured server systemBen Millwood
- The new master server sends some server records with an additional flag for the client to mark them as featured - they will then appear in a separate list.
2013-01-03* Convert master address resolution to IPv6-compatible APIBen Millwood
* MOTD parsing should use the whole string rather than just arg1
2013-01-03* Automatically prompt the user for what to do when files are needed from ↵Christopher Schwarz
the server and cl_allowDownload=0. (bug 3038) (Risujin, kevlarman)
2013-01-03* Merge ioq3-r1498, by popular demandTim Angus
2013-01-03* Merge ioq3-r1464Tim Angus
* Use WM cursor when running windowed and UI module has input
2013-01-03* Merge ioq3-r1458Tim Angus
2013-01-03* Merge ioq3-r1423Tim Angus
+ IPv6 + VoIP + Stereo rendering + Other minor stuff
2013-01-03* (bug 3517) connect.menu isn't properly opened on connectionTim Angus
* Partially revert 772 * Strip off trailing '\n' from server denial messages
2013-01-03* Merge ioq3-r1272Tim Angus
2013-01-03* Merge ioq3-r1248Tim Angus
2007-11-28* Merge ioq3-r1220Tim Angus
2007-10-02* Merge of ioq3-r1189Tim Angus
+ Fix bug that prevented key up events getting to cgame/ui when not in game + Use Key_[GS]etCatcher everywhere to set keycatcher + Clear all key states when the catcher changes * Slim down client userinfo somewhat * Remove some redundant client autocomplete commands * Actually make use of "menuStack" in the UI module + No longer close all menus when exiting one, instead reverting to the next one on the stack + Cleanup the menu activation functions a little * Truncate text in list columns if it exceeds the column width * Remove maxChars field from columns member of ITEM_TYPE_LISTBOX * Revert r992 due to more general and less buggy/hacky fix from ioq3
2007-09-22* Merge of ioq3-r1186Tim Angus
2007-09-05* Merge of ioq3-r1163Tim Angus
+ SDL everywhere + New R_LoadImage + net_ip.c + Window icon + GUI based dedicated server support + Compile time linked OpenGL * Remove ui_menuFiles cvar