Age | Commit message (Collapse) | Author |
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are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
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hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526)
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strrchr() to bg_lib.c, patch by DevHC
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will defend ioquake3 against http://aluigi.altervista.org/papers/q3noclient.txt (#3041) - Retains full compatibility to the old but unsecure protocol between clients and servers - Harden the connection process against DoS attacks, possibly connected to UDP spoofing
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- This fixes the server list, thanks to Oopss for pointing out it was broken
* Remove debug_protocol
* Revert some getservers stuff accidentally merged from ioq3
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nonzero at the wrong time causes the game to hang
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Jackmcbarn, Risujin)
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a server, so that someone might actually see it sometime :)
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introduced in the ioq3 merge
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* Restore /ignore functionality to a couple message types I forgot (Undeference)
* Fix some color bleeds on names (Rezyn)
* Fix an uninitialized buffer in featured labels (Rezyn)
* Apply team colors to only the letter and not the brackets too, in cg_chatteamprefix (Undeference)
* Default cg_drawcrosshairs 2, crosshairs for everything (kevlarman)
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- Fix "refresh" creating duplicate servers
- Fix featured server status not being cached
- Fix not giving you the server you clicked on (Rezyn)
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* Remove g_adminNameProtect, force it on
* Remove g_chatTeamPrefix, force it on
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- The new master server sends some server records with an additional
flag for the client to mark them as featured - they will then appear
in a separate list.
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* MOTD parsing should use the whole string rather than just arg1
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the server and cl_allowDownload=0. (bug 3038) (Risujin, kevlarman)
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* Use WM cursor when running windowed and UI module has input
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+ IPv6
+ VoIP
+ Stereo rendering
+ Other minor stuff
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* Partially revert 772
* Strip off trailing '\n' from server denial messages
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+ Fix bug that prevented key up events getting to cgame/ui when not in game
+ Use Key_[GS]etCatcher everywhere to set keycatcher
+ Clear all key states when the catcher changes
* Slim down client userinfo somewhat
* Remove some redundant client autocomplete commands
* Actually make use of "menuStack" in the UI module
+ No longer close all menus when exiting one, instead reverting to the
next one on the stack
+ Cleanup the menu activation functions a little
* Truncate text in list columns if it exceeds the column width
* Remove maxChars field from columns member of ITEM_TYPE_LISTBOX
* Revert r992 due to more general and less buggy/hacky fix from ioq3
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+ SDL everywhere
+ New R_LoadImage
+ net_ip.c
+ Window icon
+ GUI based dedicated server support
+ Compile time linked OpenGL
* Remove ui_menuFiles cvar
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* Say "Waiting for response" instead of "...-1 servers"
* (bug 3054) After running a listen server, sv_killserver is not set
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* (bug 2959) All looping sounds now stopped when downloading
* (bug 2910) Removal of legacy Q3 cg_teamChat* stuff
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- OS X Universal Binary creation script
- OS X x86 support
- OS X vm support
- SDL video mode selection bug fix
- "Home directory" support on windows
- Windows SMP deadlock fix
- Improved JPEG quality (screenshots/video)
- AVIs recorded with \video command are now actually AVIs
- Usual assortment of ioq3 tweaks and fixes
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* Various other map entity fixes/enhancements
* Hovel exploit fixed
* Fixed tesla trail disappearing at edge of range
* Default player name now inherited from OS
* Fixed spelling of Veda's surname :x
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- SDL_GammaRamp stuff
- Anisotropic texture filtering
- q3testesque r_flares
- cl_guid
- Security fixes
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* Removed nextmap cvar and associated code, replaced with "advanceMapRotation"
command
* Rework the text displayed during votes to be more verbose
* "destroy" command now only works when cheats are enabled
* Voting UI is now a frontend for "clientkick" instead of plain "kick"
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