Age | Commit message (Collapse) | Author |
|
|
|
|
|
- Fix "refresh" creating duplicate servers
- Fix featured server status not being cached
- Fix not giving you the server you clicked on (Rezyn)
|
|
|
|
* Remove g_adminNameProtect, force it on
* Remove g_chatTeamPrefix, force it on
|
|
|
|
- The new master server sends some server records with an additional
flag for the client to mark them as featured - they will then appear
in a separate list.
|
|
* MOTD parsing should use the whole string rather than just arg1
|
|
the server and cl_allowDownload=0. (bug 3038) (Risujin, kevlarman)
|
|
|
|
* Use WM cursor when running windowed and UI module has input
|
|
|
|
+ IPv6
+ VoIP
+ Stereo rendering
+ Other minor stuff
|
|
* Partially revert 772
* Strip off trailing '\n' from server denial messages
|
|
|
|
|
|
|
|
+ Fix bug that prevented key up events getting to cgame/ui when not in game
+ Use Key_[GS]etCatcher everywhere to set keycatcher
+ Clear all key states when the catcher changes
* Slim down client userinfo somewhat
* Remove some redundant client autocomplete commands
* Actually make use of "menuStack" in the UI module
+ No longer close all menus when exiting one, instead reverting to the
next one on the stack
+ Cleanup the menu activation functions a little
* Truncate text in list columns if it exceeds the column width
* Remove maxChars field from columns member of ITEM_TYPE_LISTBOX
* Revert r992 due to more general and less buggy/hacky fix from ioq3
|
|
|
|
+ SDL everywhere
+ New R_LoadImage
+ net_ip.c
+ Window icon
+ GUI based dedicated server support
+ Compile time linked OpenGL
* Remove ui_menuFiles cvar
|
|
* Say "Waiting for response" instead of "...-1 servers"
* (bug 3054) After running a listen server, sv_killserver is not set
|
|
|
|
|
|
* (bug 2959) All looping sounds now stopped when downloading
* (bug 2910) Removal of legacy Q3 cg_teamChat* stuff
|
|
|
|
|
|
- OS X Universal Binary creation script
- OS X x86 support
- OS X vm support
- SDL video mode selection bug fix
- "Home directory" support on windows
- Windows SMP deadlock fix
- Improved JPEG quality (screenshots/video)
- AVIs recorded with \video command are now actually AVIs
- Usual assortment of ioq3 tweaks and fixes
|
|
|
|
* Various other map entity fixes/enhancements
* Hovel exploit fixed
* Fixed tesla trail disappearing at edge of range
* Default player name now inherited from OS
* Fixed spelling of Veda's surname :x
|
|
- SDL_GammaRamp stuff
- Anisotropic texture filtering
- q3testesque r_flares
- cl_guid
- Security fixes
|
|
* Removed nextmap cvar and associated code, replaced with "advanceMapRotation"
command
* Rework the text displayed during votes to be more verbose
* "destroy" command now only works when cheats are enabled
* Voting UI is now a frontend for "clientkick" instead of plain "kick"
|
|
* Fixed sort by ping
* Changed default source to internet
* Added simple options menu to frontend
* Removed PB menu file
* Changed default net rate
* Fixed scoreboard alignment
* Implemented "scoresUp" and "scoresDown"
|
|
- OpenAL fixes
- SV_Shutdown message fixes
|
|
* Removed copyfiles rule from Makefile
|
|
|
|
* Demo state now displayed from cgame
* Merged ioq3-r464
- gcc4/-O0 bug fix
- zone/hunk megs faffage
|
|
- avi exporter
- cl_autoRecordDemo
- .asm dependencies
|
|
* Removed gametype, fraglimit and dmflags cvars
* Removed CD key authentication stuff
* Implemented a means to save and restore cmd context
* Bumped protocol version up to 69 (same as 68)
* Removed various references to punkbuster
* Maps on create server menu now sorted by name
* Fixed some warnings
|
|
* De-quaked various bits and pieces
* Integrated Tremulous into the ioq3 source
* Relicensed Tremulous to be GPL
* It compiles!!!!!!!!11111111!!!!1
|
|
|