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path: root/src/client/cl_parse.c
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2017-03-09D-ize a couple of annoying Com_Printf()s/dev/humancontroller
2017-03-09remove remnants of STANDALONE/dev/humancontroller
2017-03-09do not close the console "from time to time"/dev/humancontroller
alter a bunch of cases where Key_SetCatcher() turns off the KEYCATCH_CONSOLE flag. remove all uses of Con_Close() and the function itself altogether. the console is now only togglable by a console key or with the toggleconsole command.
2016-04-07Fix some opus_decode issuesZack Middleton
It was able to fail the assert before. I was using opus_decode wrong.
2016-04-07Use Opus for VoIPZack Middleton
Server/client VoIP protocol is handled by adding new cvars cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip are used to auto set/clear them. All users need to touch are cl/sv_voip as 0 or 1 just like before. Old Speex VoIP packets in demos are skipped. New VoIP packets are skipped in demos if sv_voipProtocol doesn't match cl_voipProtocol. Notable difference between usage of speex and opus codecs, when using Speex client would be sent 80ms at a time. Using Opus, 60ms is sent at a time. This was changed because the Opus codec supports encoding up to 60ms at a time. (Simpler to send only one codec frame in a packet.)
2014-06-17Don't read clc.voipIncomingSequence until range checked senderZack Middleton
2014-06-17Allow adjusting VoIP gain and mute during demo playbackZack Middleton
2013-05-31reduce the amount of compiler warnings for variable shadowing/dev/humancontroller
2013-05-03Don't allow modifying qvms or pk3sZack Middleton
Exception for allowing pk3s to be downloaded.
2013-02-16Update copyright noticesTim Angus
2013-02-16Fix compilingZack Middleton
2013-02-16Fix possible delta from invalid entityZack Middleton
2013-01-12- Allow changing cl_voip without restarting. - Fix assert failing in ↵Zack Middleton
CL_ParseVoip() while flipping cl_voip off and on.
2013-01-12Fix restoring old fs_game upon leaving a server. Patch by Ensiform.Zack Middleton
2013-01-10Fix auto game-restart when disconnecting from a server that explicitly set ↵Thilo Schulz
fs_game to "baseq3" instead of ""
2013-01-10Add hack to allow server the setting of game cvar values that are important ↵Thilo Schulz
for playerstate prediction for legacy gamecode.
2013-01-10- Apply parts of Ben Millwood's target bitfield patch (#3787) - Fix Ryan's ↵Thilo Schulz
FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer - Improve voip target parsing on top of Ben Millwood's patch - Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance) (#4467) - Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency - Protocol version incremented to 71
2013-01-10- Improve snapshot rate and data rate control - Make server send packet ↵Thilo Schulz
fragments and queued packets when server is idle - Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary - Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much - Disable packet scrambling for new protocol as it is useless now - Get rid of the old packet scrambling functions predating latest point release - Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue - Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue - Fix SV_RateMsec to account for udp/udp6 packet lengths
2013-01-10Permit downloading files larger than 65 Megabytes via UDP by working around ↵Thilo Schulz
short int wraparound.
2013-01-10- Clear ip address listings after a NET_Restart - check for oldGameSet ↵Thilo Schulz
instead of the gamename string
2013-01-10Fix unnoticed bug in game_restartThilo Schulz
2013-01-10- Improve game_restart: * differing screen resolutions and network settings ↵Thilo Schulz
are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2013-01-09Remove newlines from Com_Error message format strings, patch by DevHCThilo Schulz
2013-01-03* Merge ioq3-r1946Tim Angus
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Merge ioq3-r1708Tim Angus
2013-01-03* Merge ioq3-r1666Tim Angus
2013-01-03* Merge ioq3-r1423Tim Angus
+ IPv6 + VoIP + Stereo rendering + Other minor stuff
2013-01-03* Merge ioq3-r1272Tim Angus
2007-03-21* ioq3-r1052 mergeTim Angus
2006-11-28* Merge ioq3-989Tim Angus
2006-08-14* Merged ioq3-r838Tim Angus
- OS X Universal Binary creation script - OS X x86 support - OS X vm support - SDL video mode selection bug fix - "Home directory" support on windows - Windows SMP deadlock fix - Improved JPEG quality (screenshots/video) - AVIs recorded with \video command are now actually AVIs - Usual assortment of ioq3 tweaks and fixes
2006-06-17* Merged ioq3-r810Tim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1
2005-12-10* Copied ioq3 src to trunkTim Angus