Age | Commit message (Collapse) | Author |
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ping is high
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troubleshooting (Amanieu)
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* Rewrite CG_DrawTeamSpectators to scroll on a pixel basis rather than a character basis
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- Fix "refresh" creating duplicate servers
- Fix featured server status not being cached
- Fix not giving you the server you clicked on (Rezyn)
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- The new master server sends some server records with an additional
flag for the client to mark them as featured - they will then appear
in a separate list.
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+ IPv6
+ VoIP
+ Stereo rendering
+ Other minor stuff
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+ Fix bug that prevented key up events getting to cgame/ui when not in game
+ Use Key_[GS]etCatcher everywhere to set keycatcher
+ Clear all key states when the catcher changes
* Slim down client userinfo somewhat
* Remove some redundant client autocomplete commands
* Actually make use of "menuStack" in the UI module
+ No longer close all menus when exiting one, instead reverting to the
next one on the stack
+ Cleanup the menu activation functions a little
* Truncate text in list columns if it exceeds the column width
* Remove maxChars field from columns member of ITEM_TYPE_LISTBOX
* Revert r992 due to more general and less buggy/hacky fix from ioq3
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* Sort by server name on alpha characters only
* Refresh master server IP address cache on map change
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* Refactored botlib parsing code into qcommon
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* Added BG_UpgradeClassAvailable
* Added generalised BG_*IsAllowed functions
* Added some binding traps to cgame
* Added tutorial mode (cg_tutorial)
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* Removed gametype, fraglimit and dmflags cvars
* Removed CD key authentication stuff
* Implemented a means to save and restore cmd context
* Bumped protocol version up to 69 (same as 68)
* Removed various references to punkbuster
* Maps on create server menu now sorted by name
* Fixed some warnings
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* De-quaked various bits and pieces
* Integrated Tremulous into the ioq3 source
* Relicensed Tremulous to be GPL
* It compiles!!!!!!!!11111111!!!!1
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