Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-17 | Remove unused code path from S_Base_StartBackgroundTrack | Zack Middleton | |
We make sure intro isn't NULL. Then if loop is NULL, set it to intro. | |||
2014-06-17 | Support spatialized raw streams in base sound, e.g. for VoIP | Zack Middleton | |
2014-06-17 | Fix signal 6 in S_Base_StartBackgroundTrack on OS X 10.9 | Zack Middleton | |
In S_UpdateBackgroundTrack, s_backgroundLoop was passed to S_Base_StartBackgroundTrack and tried to copy to itself using Q_strncpyz. | |||
2014-06-17 | Fix video recording sync drift (patch refactored but original author unknown) | Tim Angus | |
2014-06-17 | Drop sounds starting with * before allocating sfx slot | Zack Middleton | |
Causes handle 0 to be returned by S_RegisterSound. | |||
2013-03-27 | Fix some of the things clang --analyze flagged | Tim Angus | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | Remove a few name tags | Tim Angus | |
2013-01-12 | - Check for invalid filename in OpenAL's RegisterSound function. - Changed ↵ | Zack Middleton | |
Base sound system to warn not error when sound filename is empty or too long. | |||
2013-01-12 | Fix some "> MAX_*" to be ">= MAX_*". | Zack Middleton | |
2013-01-12 | When in third person, don't play player's sounds as full volume in Base ↵ | Zack Middleton | |
sound system. OpenAL already does this. (Related to bug 5741.) | |||
2013-01-12 | Remove a redundant code statement. | Zack Middleton | |
2013-01-10 | Bug 5178 - Sound quality menu option has no effect | Thilo Schulz | |
2013-01-10 | - Apply parts of Ben Millwood's target bitfield patch (#3787) - Fix Ryan's ↵ | Thilo Schulz | |
FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer - Improve voip target parsing on top of Ben Millwood's patch - Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance) (#4467) - Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency - Protocol version incremented to 71 | |||
2013-01-10 | - Fix memory leak in DMA sound after S_Shutdown() - Make codec load use temp ↵ | Thilo Schulz | |
hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526) | |||
2013-01-09 | Remove newlines from Com_Error message format strings, patch by DevHC | Thilo Schulz | |
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | * Merge ioq3-r1752 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1666 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1637 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1458 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1423 | Tim Angus | |
+ IPv6 + VoIP + Stereo rendering + Other minor stuff | |||
2013-01-03 | * add new CG syscall trap_S_SoundDuration() that returns play time | Tony J. White | |
in msec for a registered sfxHandle | |||
2013-01-03 | * Merge ioq3-r1272 | Tim Angus | |
2007-09-05 | * Merge of ioq3-r1163 | Tim Angus | |
+ SDL everywhere + New R_LoadImage + net_ip.c + Window icon + GUI based dedicated server support + Compile time linked OpenGL * Remove ui_menuFiles cvar | |||
2007-03-21 | * ioq3-r1052 merge | Tim Angus | |
2006-09-29 | * Changed a Com_Printf to a Com_DPrintf | Tim Angus | |
2006-01-09 | * Merged ioq3-468 | Tim Angus | |
2006-01-05 | * Merged ioq3-460 | Tim Angus | |
- avi exporter - cl_autoRecordDemo - .asm dependencies | |||
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus | |
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1 | |||
2005-12-10 | * Copied ioq3 src to trunk | Tim Angus | |