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path: root/src/client/snd_dma.c
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2014-06-17Remove unused code path from S_Base_StartBackgroundTrackZack Middleton
We make sure intro isn't NULL. Then if loop is NULL, set it to intro.
2014-06-17Support spatialized raw streams in base sound, e.g. for VoIPZack Middleton
2014-06-17Fix signal 6 in S_Base_StartBackgroundTrack on OS X 10.9Zack Middleton
In S_UpdateBackgroundTrack, s_backgroundLoop was passed to S_Base_StartBackgroundTrack and tried to copy to itself using Q_strncpyz.
2014-06-17Fix video recording sync drift (patch refactored but original author unknown)Tim Angus
2014-06-17Drop sounds starting with * before allocating sfx slotZack Middleton
Causes handle 0 to be returned by S_RegisterSound.
2013-03-27Fix some of the things clang --analyze flaggedTim Angus
2013-02-16Update copyright noticesTim Angus
2013-02-16Remove a few name tagsTim Angus
2013-01-12- Check for invalid filename in OpenAL's RegisterSound function. - Changed ↵Zack Middleton
Base sound system to warn not error when sound filename is empty or too long.
2013-01-12Fix some "> MAX_*" to be ">= MAX_*".Zack Middleton
2013-01-12When in third person, don't play player's sounds as full volume in Base ↵Zack Middleton
sound system. OpenAL already does this. (Related to bug 5741.)
2013-01-12Remove a redundant code statement.Zack Middleton
2013-01-10Bug 5178 - Sound quality menu option has no effectThilo Schulz
2013-01-10- Apply parts of Ben Millwood's target bitfield patch (#3787) - Fix Ryan's ↵Thilo Schulz
FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer - Improve voip target parsing on top of Ben Millwood's patch - Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance) (#4467) - Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency - Protocol version incremented to 71
2013-01-10- Fix memory leak in DMA sound after S_Shutdown() - Make codec load use temp ↵Thilo Schulz
hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526)
2013-01-09Remove newlines from Com_Error message format strings, patch by DevHCThilo Schulz
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Merge ioq3-r1752Tim Angus
2013-01-03* Merge ioq3-r1666Tim Angus
2013-01-03* Merge ioq3-r1637Tim Angus
2013-01-03* Merge ioq3-r1458Tim Angus
2013-01-03* Merge ioq3-r1423Tim Angus
+ IPv6 + VoIP + Stereo rendering + Other minor stuff
2013-01-03* add new CG syscall trap_S_SoundDuration() that returns play timeTony J. White
in msec for a registered sfxHandle
2013-01-03* Merge ioq3-r1272Tim Angus
2007-09-05* Merge of ioq3-r1163Tim Angus
+ SDL everywhere + New R_LoadImage + net_ip.c + Window icon + GUI based dedicated server support + Compile time linked OpenGL * Remove ui_menuFiles cvar
2007-03-21* ioq3-r1052 mergeTim Angus
2006-09-29* Changed a Com_Printf to a Com_DPrintfTim Angus
2006-01-09* Merged ioq3-468Tim Angus
2006-01-05* Merged ioq3-460Tim Angus
- avi exporter - cl_autoRecordDemo - .asm dependencies
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1
2005-12-10* Copied ioq3 src to trunkTim Angus