| Age | Commit message (Collapse) | Author | 
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* (bug 3576) Allow % since people promise it is safe (/dev/humancontroller)
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* Use WM cursor when running windowed and UI module has input
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+ IPv6
  + VoIP
  + Stereo rendering
  + Other minor stuff
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* Partially revert 772
* Strip off trailing '\n' from server denial messages
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in msec for a registered sfxHandle
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* Hide cursor when using edit fields and binding keys
* Remove client side chat handling, moving it to UI module
* Remove target and last attacker message modes
* Add ui_developer cvar
* Fix edit field bug where cvar changes under it
* Add onTextEntry UI script event
* Give the user some feedback when binding keys
* Stop doing a UI refresh when primed (and remove cgame ui_loading sets)
* Move cg_drawSnapshot to bottom of the screen
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refresh
* Add trap_Key_SetOverstrikeMode and trap_Key_GetOverstrikeMode to cgame
* Change Text_[Width|Height] to return floats
* Add Text_Em[Width|Height]
* Add CG_AlignText to cut down on code duplication
* Add itemDef_t::textvalignment for vertical text alignment
* Add UI_DrawTextBlock to replace a lot of duplicate code
* Rewrite text wrapping code from scratch so that it actually works
* Add UI_OwnerDrawText
* Add expression evaluator to .menu parser
* Split off Border_Paint from Window_Paint
* Scale slider items to fit their rect
* Rework edit field widgets to behave somewhat more correctly
* Fix a few listbox widget layout issues
* Don't display scrollbars in "notselectable" listbox widgets
* Make scoreboard team labels ownerdrawn
* Menu script rework
  + Use the expression evaluator to replace lots and lots of absolute
    coords with relative ones, hopefully easing future maintenance
  + Remove lots and lots of textalign[xy] that were present to work
    around broken text alignment routines
  + Replace a bunch of numeric constants with ones from menudef.h
  + Compose the huds from tremulous_common_hud.h
  + Generally neaten things up
  + Lots of whitespace fixes
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+ Fix bug that prevented key up events getting to cgame/ui when not in game
  + Use Key_[GS]etCatcher everywhere to set keycatcher
  + Clear all key states when the catcher changes
* Slim down client userinfo somewhat
* Remove some redundant client autocomplete commands
* Actually make use of "menuStack" in the UI module
  + No longer close all menus when exiting one, instead reverting to the
    next one on the stack
  + Cleanup the menu activation functions a little
* Truncate text in list columns if it exceeds the column width
* Remove maxChars field from columns member of ITEM_TYPE_LISTBOX
* Revert r992 due to more general and less buggy/hacky fix from ioq3
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+ SDL everywhere
  + New R_LoadImage
  + net_ip.c
  + Window icon
  + GUI based dedicated server support
  + Compile time linked OpenGL
* Remove ui_menuFiles cvar
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* Say "Waiting for response" instead of "...-1 servers"
* (bug 3054) After running a listen server, sv_killserver is not set
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+ PNG image loader
  + Non-gas dependent x86_64 VM
  + Collision optimisations
  + Slew of other bug fixes
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* (bug 2959) All looping sounds now stopped when downloading
* (bug 2910) Removal of legacy Q3 cg_teamChat* stuff
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* Sort by server name on alpha characters only
* Refresh master server IP address cache on map change
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- OS X Universal Binary creation script
  - OS X x86 support
  - OS X vm support
  - SDL video mode selection bug fix
  - "Home directory" support on windows
  - Windows SMP deadlock fix
  - Improved JPEG quality (screenshots/video)
  - AVIs recorded with \video command are now actually AVIs
  - Usual assortment of ioq3 tweaks and fixes
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* Various other map entity fixes/enhancements
* Hovel exploit fixed
* Fixed tesla trail disappearing at edge of range
* Default player name now inherited from OS
* Fixed spelling of Veda's surname :x
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* Added back the syscalls things I didn't mean to remove
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* Refactored botlib parsing code into qcommon
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- SDL_GammaRamp stuff
  - Anisotropic texture filtering
  - q3testesque r_flares
  - cl_guid
  - Security fixes
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* Removed nextmap cvar and associated code, replaced with "advanceMapRotation"
  command
* Rework the text displayed during votes to be more verbose
* "destroy" command now only works when cheats are enabled
* Voting UI is now a frontend for "clientkick" instead of plain "kick"
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* Fixed sort by ping
* Changed default source to internet
* Added simple options menu to frontend
* Removed PB menu file
* Changed default net rate
* Fixed scoreboard alignment
* Implemented "scoresUp" and "scoresDown"
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* Added CC (creative commons license)
* Write COPYING
* OpenAL now off by default
* Consolidated chipset specific GL initialisation
* Defaults for r_picmip now 0 and r_textureMode GL_LINEAR_MIPMAP_LINEAR
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- OpenAL fixes
  - SV_Shutdown message fixes
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- Symlink following stuff
  - Sound fixes
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- Quick fullscreen changes
  - Fix to that server crashing memory leak
  - Some FreeBSD changes
* Default for r_znear changed
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- i586 is now default -march
  - Couple of OpenAL "bug" fixes
  - Fancy autocompletion
  - Delete key on *nix fixed
  - Client now sleeps when inactive
  - Persistent console history
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* Removed copyfiles rule from Makefile
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* Added BG_UpgradeClassAvailable
* Added generalised BG_*IsAllowed functions
* Added some binding traps to cgame
* Added tutorial mode (cg_tutorial)
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