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authorTim Angus <tim@ngus.net>2007-10-30 18:18:47 +0000
committerTim Angus <tim@ngus.net>2007-10-30 18:18:47 +0000
commit1e0b515a6031a2cd2a77e9c34f2e4292fc9f9750 (patch)
tree51193c4f5cac62d5c5626c360c80218bc7fab71c /src/client
parente552cbda632662d32ffccc662c6d12ec1cc54719 (diff)
* (bug 3384) Remove server side armoury refresh and replace with UI side
refresh * Add trap_Key_SetOverstrikeMode and trap_Key_GetOverstrikeMode to cgame * Change Text_[Width|Height] to return floats * Add Text_Em[Width|Height] * Add CG_AlignText to cut down on code duplication * Add itemDef_t::textvalignment for vertical text alignment * Add UI_DrawTextBlock to replace a lot of duplicate code * Rewrite text wrapping code from scratch so that it actually works * Add UI_OwnerDrawText * Add expression evaluator to .menu parser * Split off Border_Paint from Window_Paint * Scale slider items to fit their rect * Rework edit field widgets to behave somewhat more correctly * Fix a few listbox widget layout issues * Don't display scrollbars in "notselectable" listbox widgets * Make scoreboard team labels ownerdrawn * Menu script rework + Use the expression evaluator to replace lots and lots of absolute coords with relative ones, hopefully easing future maintenance + Remove lots and lots of textalign[xy] that were present to work around broken text alignment routines + Replace a bunch of numeric constants with ones from menudef.h + Compose the huds from tremulous_common_hud.h + Generally neaten things up + Lots of whitespace fixes
Diffstat (limited to 'src/client')
-rw-r--r--src/client/cl_cgame.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/client/cl_cgame.c b/src/client/cl_cgame.c
index 84b58d74..a3efd77a 100644
--- a/src/client/cl_cgame.c
+++ b/src/client/cl_cgame.c
@@ -654,6 +654,12 @@ intptr_t CL_CgameSystemCalls( intptr_t *args ) {
case CG_PARSE_SOURCE_FILE_AND_LINE:
return Parse_SourceFileAndLine( args[1], VMA(2), VMA(3) );
+ case CG_KEY_SETOVERSTRIKEMODE:
+ Key_SetOverstrikeMode( args[1] );
+ return 0;
+ case CG_KEY_GETOVERSTRIKEMODE:
+ return Key_GetOverstrikeMode( );
+
case CG_MEMSET:
Com_Memset( VMA(1), args[2], args[3] );
return 0;