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path: root/src/game/bg_pmove.c
AgeCommit message (Expand)Author
2013-01-03* Turrets back to their "dumb" behaviorMichael Levin
2013-01-03* Started updating infopanes with Badger, need to do moreMichael Levin
2013-01-03Reverted Lucifer Cannon sound changes. Only you can hear your own overcharge ...Michael Levin
2013-01-03* Pulse Rifle has a small impact "particle system" to show impact flashMichael Levin
2013-01-03Another bugfix, Lucifer Cannon won't start charging again after an overcharge.Michael Levin
2013-01-03Fix compiling on OSXBen Millwood
2013-01-03* Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ...Michael Levin
2013-01-03* Dodge no longer drains stamina while flying with a jetpackMichael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-09-27* (bug 3249) Improve repeater interaction with marked deconstructionTim Angus
2007-09-25* Replace "powerups" state data with "misc"Tim Angus
2007-09-22* (bug 3309) Fix to angle clamping (/dev/humancontroller)Tim Angus
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2007-09-16* (bug 2783) Rework lcannon firing logicTim Angus
2006-12-07* Fix for the Q3 "overbounce" bug (apparently)Tim Angus
2006-07-31* Fix to ClientSpawn: spawn is NULL bug #2732 (tjw)Tim Angus
2006-06-18* Move Mass Driver zoom control to secondary attackTim Angus
2006-06-10* Fix to worldspawn defaults bugTim Angus
2006-05-16* Patches from bugs:Tim Angus
2006-04-15* Lucifer cannon exploit fix (R1CH)Tim Angus
2006-01-12* Fixed lcannon charge storage exploitTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-09-05* Reverted walk/run animation switching back to cmd.buttons instead of basing...Tim Angus
2005-09-02* Added option for changing whether or not the wallwalk control is a toggle o...Tim Angus
2005-09-01* Reworked how weapon changes are performed, fixing bugs in the processTim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-08-05* Disabled weapon dropping after buying ammo for nowTim Angus
2005-08-03* Weapon switch forced when buying a weapon/ammoTim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
2005-01-30* Slow release frags/creditTim Angus
2004-11-30* WP_BLASTER animationsTim Angus
2004-10-17* Gave some of the shared functions more sensible namesTim Angus
2004-09-29* A smattering of fondulationsTim Angus
2004-07-28* Most of the changes in the forum thread "Shake up"Tim Angus
2004-03-20* Added lcannon warning and blowupTim Angus
2004-03-15* Added knockback scalingTim Angus
2004-02-28* Added missing \n after server speechTim Angus
2004-02-08* Fixed dropping off the ceiling as a wall walkerTim Angus
2004-02-07* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)Tim Angus
2004-01-30* Wall walking models now smoothly move over transitionsTim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-20* Changed taunt animation handling on nonseg modelsTim Angus
2004-01-19* Forced a weapon change when buying a weaponTim Angus
2004-01-15* Reduced FALLING_THRESHOLD slightlyTim Angus
2004-01-15* Fixed physics bug where movers would displace buildablesTim Angus
2004-01-12* Charge no longer works backwardsTim Angus