Age | Commit message (Expand) | Author |
2013-01-03 | * Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon, | Tim Angus |
2013-01-03 | * Merge clientSession_t::sessionTeam and clientSession_t::spectatorState | Tim Angus |
2013-01-03 | Balance changes | Asa Kravets |
2013-01-03 | * Basilisk animation policy | Tim Angus |
2013-01-03 | * Make 1st person weapon animation random (but unpredictable) | Tim Angus |
2013-01-03 | * Fix stupid 1st person animation copy and paste bug | Tim Angus |
2013-01-03 | * First person weapon animation | Tim Angus |
2013-01-03 | * (bug 3057) Granger breaks under certain conditions (Risujin) | M. Kristall |
2013-01-03 | * Unreverted entity walljumping | Asa Kravets |
2013-01-03 | * Mass driver reverted to upstream (function and effect) | Michael Levin |
2013-01-03 | * Oops! Last few commits allowed any Alien to walljump, fixed | Michael Levin |
2013-01-03 | * Dodge key works like a mini-jump key rather than a modifier (fix for keyboa... | Michael Levin |
2013-01-03 | * Options menu video modes glitch fixed (a backport) | Michael Levin |
2013-01-03 | * Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo... | Michael Levin |
2013-01-03 | * Lucifer cannon projectile a little bigger with charge | Michael Levin |
2013-01-03 | * Humans hit with Basilisk gas now show a particle effect until it wears off | Michael Levin |
2013-01-03 | * Gave Painsaw a crappy looking crosshair | Michael Levin |
2013-01-03 | * Added charge meter to the UI, can be disabled via GUI | Michael Levin |
2013-01-03 | Goodbye wall-walking on entities, we hardly knew ye. On a related note, if yo... | Michael Levin |
2013-01-03 | * Norfenstein's increased Dretch attack repeat | Michael Levin |
2013-01-03 | Finally figured out why players were so special in gimping the wallwalk code.... | Michael Levin |
2013-01-03 | * Removed unused G_CrushAttack argument | Michael Levin |
2013-01-03 | * Turrets back to their "dumb" behavior | Michael Levin |
2013-01-03 | * Started updating infopanes with Badger, need to do more | Michael Levin |
2013-01-03 | Reverted Lucifer Cannon sound changes. Only you can hear your own overcharge ... | Michael Levin |
2013-01-03 | * Pulse Rifle has a small impact "particle system" to show impact flash | Michael Levin |
2013-01-03 | Another bugfix, Lucifer Cannon won't start charging again after an overcharge. | Michael Levin |
2013-01-03 | Fix compiling on OSX | Ben Millwood |
2013-01-03 | * Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ... | Michael Levin |
2013-01-03 | * Dodge no longer drains stamina while flying with a jetpack | Michael Levin |
2013-01-03 | Added armour files to version control. | Michael Levin |
2007-09-27 | * (bug 3249) Improve repeater interaction with marked deconstruction | Tim Angus |
2007-09-25 | * Replace "powerups" state data with "misc" | Tim Angus |
2007-09-22 | * (bug 3309) Fix to angle clamping (/dev/humancontroller) | Tim Angus |
2007-09-21 | * Remove lots and lots of redundant comments | Tim Angus |
2007-09-16 | * (bug 2783) Rework lcannon firing logic | Tim Angus |
2006-12-07 | * Fix for the Q3 "overbounce" bug (apparently) | Tim Angus |
2006-07-31 | * Fix to ClientSpawn: spawn is NULL bug #2732 (tjw) | Tim Angus |
2006-06-18 | * Move Mass Driver zoom control to secondary attack | Tim Angus |
2006-06-10 | * Fix to worldspawn defaults bug | Tim Angus |
2006-05-16 | * Patches from bugs: | Tim Angus |
2006-04-15 | * Lucifer cannon exploit fix (R1CH) | Tim Angus |
2006-01-12 | * Fixed lcannon charge storage exploit | Tim Angus |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus |
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus |
2005-09-05 | * Reverted walk/run animation switching back to cmd.buttons instead of basing... | Tim Angus |
2005-09-02 | * Added option for changing whether or not the wallwalk control is a toggle o... | Tim Angus |
2005-09-01 | * Reworked how weapon changes are performed, fixing bugs in the process | Tim Angus |