Age | Commit message (Expand) | Author |
2006-01-12 | * Fixed lcannon charge storage exploit | Tim Angus |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus |
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus |
2005-09-05 | * Reverted walk/run animation switching back to cmd.buttons instead of basing... | Tim Angus |
2005-09-02 | * Added option for changing whether or not the wallwalk control is a toggle o... | Tim Angus |
2005-09-01 | * Reworked how weapon changes are performed, fixing bugs in the process | Tim Angus |
2005-08-31 | * Reimplemented how buildables play damage sounds to not use the event system | Tim Angus |
2005-08-05 | * Disabled weapon dropping after buying ammo for now | Tim Angus |
2005-08-03 | * Weapon switch forced when buying a weapon/ammo | Tim Angus |
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus |
2005-06-05 | * Added flashing alien icon if already at maximum class | Tim Angus |
2005-01-30 | * Slow release frags/credit | Tim Angus |
2004-11-30 | * WP_BLASTER animations | Tim Angus |
2004-10-17 | * Gave some of the shared functions more sensible names | Tim Angus |
2004-09-29 | * A smattering of fondulations | Tim Angus |
2004-07-28 | * Most of the changes in the forum thread "Shake up" | Tim Angus |
2004-03-20 | * Added lcannon warning and blowup | Tim Angus |
2004-03-15 | * Added knockback scaling | Tim Angus |
2004-02-28 | * Added missing \n after server speech | Tim Angus |
2004-02-08 | * Fixed dropping off the ceiling as a wall walker | Tim Angus |
2004-02-07 | * Fixed a wall walking bug (DEAR GOD WHEN WILL IT END) | Tim Angus |
2004-01-30 | * Wall walking models now smoothly move over transitions | Tim Angus |
2004-01-25 | * Fixed two serious particle system bugs | Tim Angus |
2004-01-20 | * Changed taunt animation handling on nonseg models | Tim Angus |
2004-01-19 | * Forced a weapon change when buying a weapon | Tim Angus |
2004-01-15 | * Reduced FALLING_THRESHOLD slightly | Tim Angus |
2004-01-15 | * Fixed physics bug where movers would displace buildables | Tim Angus |
2004-01-12 | * Charge no longer works backwards | Tim Angus |
2004-01-12 | * Poison now does 30 damage max | Tim Angus |
2004-01-09 | * Custom footsteps and disabled footsteps added to animation.cfg parseage | Tim Angus |
2004-01-07 | * Moved slowblob to advanced builder | Tim Angus |
2003-12-21 | * Added a means of overriding class and buildable media settings via cfg file | Tim Angus |
2003-11-19 | * Added g_maprotation.c to the Makefile | Tim Angus |
2003-10-16 | * Added EV_FALLING to trigger the *falling1.wav sound | Tim Angus |
2003-10-10 | * Wall jumping for chimera | Tim Angus |
2003-10-04 | * Switched Dragoon and Chimera in preparation for wall jumping | Tim Angus |
2003-10-03 | * Fixed wall walking bugs evident on starirs2 | Tim Angus |
2003-10-03 | * Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly | Tim Angus |
2003-10-01 | * bobCycle added to classAttributes_t | Tim Angus |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus |
2003-09-03 | * Jetpack handling rejigged a bit to cooperate with other move types better | Tim Angus |
2003-09-03 | * Added UpdateViewAngles back in to PM_NOCLIP | Tim Angus |
2003-09-03 | * Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can be | Tim Angus |
2003-09-02 | * Ladders. Use "surfaceParm ladder" in ladder shaders | Tim Angus |
2003-09-01 | * Realistic falling damage | Tim Angus |
2003-09-01 | * Added stopSpeed to class database | Tim Angus |
2003-08-28 | * Fixed jetpack animation weirdness | Tim Angus |
2003-08-28 | * Reworked the charge ability on the mofo | Tim Angus |