Age | Commit message (Expand) | Author |
2013-01-03 | * Slight cleanup and futureproofing of r1164 (Timbo) | Christopher Schwarz |
2013-01-03 | * (bug 3734) Prevent exploitative use of roll axis by hacked clients (DevHC) | Christopher Schwarz |
2013-01-03 | * humans can no longer bunny hop right after dodging | Roman Tetelman |
2013-01-03 | * fix for stamina sometimes being drained when sprinting and walking at | Roman Tetelman |
2013-01-03 | * Don't play EV_FALL_FAR sound if dead | Ben Millwood |
2013-01-03 | * Fix compiler warning about G_FindOvermind | Ben Millwood |
2013-01-03 | * Allow boosters to give poison within the first 30 seconds of the game | Ben Millwood |
2013-01-03 | * Remove SS_INFESTING and PM_SPINTERMISSION since they were not used | Ben Millwood |
2013-01-03 | * Remove extra trailing newline from admin chat commands (oops) | Ben Millwood |
2013-01-03 | * no more marauders on ice (fix for bug i introduced in r238) | Roman Tetelman |
2013-01-03 | * marauder has a timeout after jumping before being able to walljump again | Roman Tetelman |
2013-01-03 | * fix for jump sometimes giving less height than intended (bug 3634) | Roman Tetelman |
2013-01-03 | Ensure non-walljumping classes can't walljump | Ben Millwood |
2013-01-03 | * trample stops after LEVEL4_TRAMPLE_DURATION - LEVEL4_TRAMPLE_CHARGE_MIN be... | Roman Tetelman |
2013-01-03 | fix stupid mistake to shut up compiler warning | Roman Tetelman |
2013-01-03 | oops, no more walljumping on slanted floors | Roman Tetelman |
2013-01-03 | Partially unrevert Risujin's walljump changes (r147): | Roman Tetelman |
2013-01-03 | fix for trample's rate of charge depending on pitch | Roman Tetelman |
2013-01-03 | * it is no longer possible to charge trample by walking into a wall | Roman Tetelman |
2013-01-03 | * Attempt to fix the empty weapon switch bug | Ben Millwood |
2013-01-03 | * Update README viewvc url | Ben Millwood |
2013-01-03 | * Grammatical tweaks to menu messages | Ben Millwood |
2013-01-03 | * Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon, | Tim Angus |
2013-01-03 | * Merge clientSession_t::sessionTeam and clientSession_t::spectatorState | Tim Angus |
2013-01-03 | Balance changes | Asa Kravets |
2013-01-03 | * Basilisk animation policy | Tim Angus |
2013-01-03 | * Make 1st person weapon animation random (but unpredictable) | Tim Angus |
2013-01-03 | * Fix stupid 1st person animation copy and paste bug | Tim Angus |
2013-01-03 | * First person weapon animation | Tim Angus |
2013-01-03 | * (bug 3057) Granger breaks under certain conditions (Risujin) | M. Kristall |
2013-01-03 | * Unreverted entity walljumping | Asa Kravets |
2013-01-03 | * Mass driver reverted to upstream (function and effect) | Michael Levin |
2013-01-03 | * Oops! Last few commits allowed any Alien to walljump, fixed | Michael Levin |
2013-01-03 | * Dodge key works like a mini-jump key rather than a modifier (fix for keyboa... | Michael Levin |
2013-01-03 | * Options menu video modes glitch fixed (a backport) | Michael Levin |
2013-01-03 | * Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo... | Michael Levin |
2013-01-03 | * Lucifer cannon projectile a little bigger with charge | Michael Levin |
2013-01-03 | * Humans hit with Basilisk gas now show a particle effect until it wears off | Michael Levin |
2013-01-03 | * Gave Painsaw a crappy looking crosshair | Michael Levin |
2013-01-03 | * Added charge meter to the UI, can be disabled via GUI | Michael Levin |
2013-01-03 | Goodbye wall-walking on entities, we hardly knew ye. On a related note, if yo... | Michael Levin |
2013-01-03 | * Norfenstein's increased Dretch attack repeat | Michael Levin |
2013-01-03 | Finally figured out why players were so special in gimping the wallwalk code.... | Michael Levin |
2013-01-03 | * Removed unused G_CrushAttack argument | Michael Levin |
2013-01-03 | * Turrets back to their "dumb" behavior | Michael Levin |
2013-01-03 | * Started updating infopanes with Badger, need to do more | Michael Levin |
2013-01-03 | Reverted Lucifer Cannon sound changes. Only you can hear your own overcharge ... | Michael Levin |
2013-01-03 | * Pulse Rifle has a small impact "particle system" to show impact flash | Michael Levin |
2013-01-03 | Another bugfix, Lucifer Cannon won't start charging again after an overcharge. | Michael Levin |
2013-01-03 | Fix compiling on OSX | Ben Millwood |