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The server software used for the Der Bunker Tremulous servers.
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bg_pmove.c
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2006-04-15
* Lucifer cannon exploit fix (R1CH)
Tim Angus
2006-01-12
* Fixed lcannon charge storage exploit
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-05
* Reverted walk/run animation switching back to cmd.buttons instead of basing...
Tim Angus
2005-09-02
* Added option for changing whether or not the wallwalk control is a toggle o...
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-08-05
* Disabled weapon dropping after buying ammo for now
Tim Angus
2005-08-03
* Weapon switch forced when buying a weapon/ammo
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2005-01-30
* Slow release frags/credit
Tim Angus
2004-11-30
* WP_BLASTER animations
Tim Angus
2004-10-17
* Gave some of the shared functions more sensible names
Tim Angus
2004-09-29
* A smattering of fondulations
Tim Angus
2004-07-28
* Most of the changes in the forum thread "Shake up"
Tim Angus
2004-03-20
* Added lcannon warning and blowup
Tim Angus
2004-03-15
* Added knockback scaling
Tim Angus
2004-02-28
* Added missing \n after server speech
Tim Angus
2004-02-08
* Fixed dropping off the ceiling as a wall walker
Tim Angus
2004-02-07
* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)
Tim Angus
2004-01-30
* Wall walking models now smoothly move over transitions
Tim Angus
2004-01-25
* Fixed two serious particle system bugs
Tim Angus
2004-01-20
* Changed taunt animation handling on nonseg models
Tim Angus
2004-01-19
* Forced a weapon change when buying a weapon
Tim Angus
2004-01-15
* Reduced FALLING_THRESHOLD slightly
Tim Angus
2004-01-15
* Fixed physics bug where movers would displace buildables
Tim Angus
2004-01-12
* Charge no longer works backwards
Tim Angus
2004-01-12
* Poison now does 30 damage max
Tim Angus
2004-01-09
* Custom footsteps and disabled footsteps added to animation.cfg parseage
Tim Angus
2004-01-07
* Moved slowblob to advanced builder
Tim Angus
2003-12-21
* Added a means of overriding class and buildable media settings via cfg file
Tim Angus
2003-11-19
* Added g_maprotation.c to the Makefile
Tim Angus
2003-10-16
* Added EV_FALLING to trigger the *falling1.wav sound
Tim Angus
2003-10-10
* Wall jumping for chimera
Tim Angus
2003-10-04
* Switched Dragoon and Chimera in preparation for wall jumping
Tim Angus
2003-10-03
* Fixed wall walking bugs evident on starirs2
Tim Angus
2003-10-03
* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly
Tim Angus
2003-10-01
* bobCycle added to classAttributes_t
Tim Angus
2003-09-27
* weapon.cfg files changed a bit to include sections for alternate fire modes
Tim Angus
2003-09-03
* Jetpack handling rejigged a bit to cooperate with other move types better
Tim Angus
2003-09-03
* Added UpdateViewAngles back in to PM_NOCLIP
Tim Angus
2003-09-03
* Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can be
Tim Angus
2003-09-02
* Ladders. Use "surfaceParm ladder" in ladder shaders
Tim Angus
2003-09-01
* Realistic falling damage
Tim Angus
2003-09-01
* Added stopSpeed to class database
Tim Angus
2003-08-28
* Fixed jetpack animation weirdness
Tim Angus
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