Age | Commit message (Collapse) | Author |
|
* Basilisk now loosens grip if getting damaged
|
|
* Fixed a bug where getting killed by certain buildables reduced your score
|
|
|
|
* Improved scanner render and refactored scanner code
* Added animated projectiles
* Grenade
* Changed model names to be human name agnostic
* Added sounds for lev1 grab and lev4 charge
* Added sound for failed evolution
* Added battery pack rendering code
* Added functionality to particle system to allow attachment of particle systems to particles (for nice explosions)
* Implemented CG_FileExists
* Added some code to gracefully handle missing sounds (easier than making the sounds :D)
* cg_drawBBOX now draws player BBOXen
* Renamed the alien classes (now done in class override scripts)
* Implemented Vector4Add
* The usual assorted bug fixes
|
|
* Possibly fixed human "you must be dead" spawning bug
|
|
|
|
|
|
|
|
|
|
* Fixed some serious bugs in the spawn queue code
|
|
* Balance tweaks
* A load of other stuff I can't remember
|
|
* Added auto select option to team menu
* g_teamForceBalance now works
* Added "reload" command
* cg_lagometer now works
|
|
* When dropping from the ceiling cg_wwSmoothTime is multiplied by 1.5
|
|
* Shadow is now rendered on walls as well as the ground
* Buildables are now vulnerable in the prebuild stage
* Alien buildables take longer to build
* A bunch of other stuff
|
|
* Added an option to disable build warnings
* Added MN_H_NOTPOWERED
|
|
* Created a general buildable think function
* Fixed the post armoury weapon selection for real
* Balance tweaks
* A pile of other crap
|
|
* Fixed yaw swing bug on wall walking models
* Added cg_drawBBOX to... draw BBOXes
|
|
* Implemented dynamic stage boundaries
* A shedload of balance tweaks
* Inevitably other stuff that I've forgotten whilst SF CVS has been down
|
|
* Fixed (id) bug in pmove that prevented the jump animation being triggered
* Combined EV_PLAYER_RESPAWN and EV_ALIEN_EVOLVE
|
|
* Light flares are now occluded by the player in 3rd person mode
* Setting s_initsound 0 no longer causes the weapon.cfg loader to complain
* Limited viewangles to +/-90 degrees when grabbed
|
|
* Dragoon pounce numbers fiddled a bit
|
|
* Crosshair names (re)implemented
* Mofo attack anims randomised
* Mofo charge anim triggered
* Switched the order of the spawn menus
* Stamina no longer interferes with the jet pack
|
|
* bobup now obeys class bob field
* Bob cycles altered a bit
|
|
* Dragoon now has linear projectile attack
* Hopefully fixed bug where muzzle particle systems weren't properly destroyed
* Base Chimera no longer has electrical attack
* Jet pack now "malfunctions" when the user takes damage
|
|
* View locking works again
* Trapper projectile is displayed properly
|
|
* (Experimental) fix for the broken buildables bug
* Fixed selling active jetpack bug
* Fixed usable buildable appearing for opposing teams buildables
|
|
|
|
* Changed a few jump heights
* Added vote team kick
* Re-placed the voting notes
* Passed voting info to UI module
* Removed "spawnBody" command
|
|
* Removed SCA_CANJUMP and replaced with BG_FindJumpMagnitudeForClass
* Fixed bug where holding crouch on a non-crouching class distorted speed
|
|
|
|
* Muzzle effects are attached to tag_weapon where tag_flash is not available
* Handle particle effects properly with cg_drawGun 1
* Fixed some serious bugs in particle system that culled particle systems early
|
|
|
|
* Close to zero weapon specific client side code now remains
* Poison cloud effect now uses new particle system
* Fixed a couple of bugs in the particle system
|
|
* All upgrades are deactivated upon death now
* Bodies no longer dtf but have their model origins matched with the player
|
|
|
|
prevented via shader
|
|
|
|
* Added fallDamage to class database
* Added DAMAGE_NO_LOCDAMAGE dflag to avoid calculating locational damage
|
|
|
|
* Made the jetpack client effect a little less spurious
|
|
* Chucked all that god awful knock over code
* Replaced sticky field in class with acceleration and friction
* A few other random tidy ups
|
|
|
|
* Fixed buildable outline bug
* Scoreboard now longer shown on death
* Buildable kills no longer subtract 1 from score
|
|
* EV_NEXT_WEAPON event now only triggers on the correct client
* Creep slowdown totally reworked, it's now predicted and might actually work
* Listboxes now have their selection set to 0 whenever displayed
|
|
|
|
* Various other media issues
* Light flare tweaks
* I can spell, no really I can... (canon->cannon)
* Other stuff I forgot
|
|
* Slowed down turrets
* Increased points value of aliens
* Hopefully fixed bank/armoury bugs (ps.persistant[] clamped to 16bits?)
* G_Printf( ); only prints in nondedicated mode
* Commented out annoying ClientUserinfo changed LogPrintf
|
|
* Different attack animations triggered for primary, secondary etc..
|
|
PAIN[12]
* Makefile altered to define __GAME__, __CGAME__ and __UI__
|
|
|