Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-09 | after spawning, do not charge the lucifer cannon until all buttons are up | /dev/humancontroller | |
2017-03-09 | do not sink underwater | /dev/humancontroller | |
2017-03-09 | do not overclip | /dev/humancontroller | |
2017-03-09 | do not force lucifer cannon users to stop attacking in order to charge again | /dev/humancontroller | |
2017-03-09 | fix distortion of 2D acceleration | /dev/humancontroller | |
2017-03-09 | refactor stuff | /dev/humancontroller | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-01-03 | * (bug 3781) Improve randomness in some cases (Lakitu7 made me do it) | M. Kristall | |
2013-01-03 | * (bug 4267) Fix ob1 in weapons code in pmove (/dev/humancontroller) | Christopher Schwarz | |
2013-01-03 | * Fix more wallwalk brokenness that only happens to linux users by applying ↵ | Christopher Schwarz | |
the same fix from r2115 (light bug) more generally | |||
2013-01-03 | * Fix float literal formatting | Tim Angus | |
2013-01-03 | * Fix the "light bug" where wallwalking over small bumps on the ceiling ↵ | Christopher Schwarz | |
(such as lights) could cause you to invert. Special thanks to PhilH, Odin, Roman Tetelman, Timbo, Khalsa, and Lava_Croft for help in nailing it down and/or trying to help me do so. | |||
2013-01-03 | * Fix for the camera freaking out when a wallwalker gets too close to ↵ | Christopher Schwarz | |
another player (with thanks to kevlarman and Timbo) | |||
2013-01-03 | * Remove hovel | M. Kristall | |
* Require buildable names instead of buildnums in layouts | |||
2013-01-03 | Gameplay changes | Asa Kravets | |
* Dragoon base bite range increased 72 -> 80 * Dragoon base pounce range decreased 54 -> 40 * Flamer splash damage reduced 25 -> 12 * Stamina stop restore increased 25 -> 30 * Stamina sprint take reduced 8 -> 6 * Stamina threshold for jumping and dodging changed to the slowing threshold plus the cost of jumping or dodging | |||
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | * Tutorial text no longer prints how to use a buildable if you aren't near a ↵ | Christopher Schwarz | |
usable buildable * Tutorial text explains low-stamina states | |||
2013-01-03 | * Fix holding sprint while walking from allowing you to walk slightly faster ↵ | Christopher Schwarz | |
(thanks Roman Tetelman) | |||
2013-01-03 | * Stamina changes/fixes (kevlarman) | Christopher Schwarz | |
- Restore blacking out when you run out of stamina - Add cg_sprintToggle, allowing the sprint button to act as a toggle between always-sprinting or not - Walk overrides sprint, by popular demand - Modify the stamina "bolt" to better differentiate between states - Allow one to begin a sprint when stamina is negative (even though it is generally a bad idea for them, at least their button presses do something!) * When avilable, use predictedplayerstate for cg_drawSpeed to reduce latency (kevlarman) | |||
2013-01-03 | * (bug 3961) Fix the taunt delay to no longer be cancelled by jumping. Note ↵ | Christopher Schwarz | |
that even with this change it is still possible to spam taunt sounds on the client end due to mispredicts. However, others will not hear/see them. (Thanks kevlarman, Cadynum) | |||
2013-01-03 | * Fix various fuck-ups introduced during the merge | Tim Angus | |
+ Re-add error case when parsing damage scripts + Reinstate G_CountSpawns + Add missing call to PM_StartTorsoAnim + staticise G_IsCreepHere | |||
2013-01-03 | Scrap PMF_TIME_KNOCKOFF so pm_flags fit in 16 bits | Ben Millwood | |
2013-01-03 | Remove some unused code | Ben Millwood | |
2013-01-03 | * fix #58, huge thanks to bob, wireddd, and khalsa for helping track down ↵ | Roman Tetelman | |
and fix this | |||
2013-01-03 | Improve timing of weapon change feedback | Ben Millwood | |
2013-01-03 | * weaken dodge whene slowed by creep/gas/spit (closes #73) | Roman Tetelman | |
2013-01-03 | Fix crouch check on dodge (fixes #71) | Ben Millwood | |
2013-01-03 | * make sprinting take stamina again | Roman Tetelman | |
* FIXME: this is a hack | |||
2013-01-03 | * separate dodge and sprint onto their own keys (dodge +button6, sprint ↵ | Roman Tetelman | |
+button8) * hold the sprint key to move faster * FIXME: remove references to SS_SPEEDBOOST and cg_alwayssprint | |||
2013-01-03 | * remove extra landing friction from dodge | Roman Tetelman | |
2013-01-03 | * Restructure G_WideTrace a bit | Tim Angus | |
* Fix a load of 1.f style floats to 1.0f | |||
2013-01-03 | * Various changes resulting from sanity checking against mgdev HEAD | Tim Angus | |
2013-01-03 | * Slight cleanup and futureproofing of r1164 (Timbo) | Christopher Schwarz | |
2013-01-03 | * (bug 3734) Prevent exploitative use of roll axis by hacked clients (DevHC) | Christopher Schwarz | |
2013-01-03 | * humans can no longer bunny hop right after dodging | Roman Tetelman | |
2013-01-03 | * fix for stamina sometimes being drained when sprinting and walking at | Roman Tetelman | |
the same time (fixes #8) | |||
2013-01-03 | * Don't play EV_FALL_FAR sound if dead | Ben Millwood | |
* Merging some fixes from mgdev, courtesy of Michael "Risujin" Levin: - Ensure SnapVector always snaps downwards, rather than always towards 0 - Don't send score information that won't be displayed - /give poison as a human poisons rather than boosting * Remove some trailing whitespace * Remove some useless intermediate variables in cg_draw.c * Ammo/clips/build timer display depends on primary weapon rather than equipped - (this also fixes bug 3837) | |||
2013-01-03 | * Fix compiler warning about G_FindOvermind | Ben Millwood | |
* Random fixes/rearrangements in deconstruct and PM_Weapon * Merge tremulous r1137 - noclipping specs - other noclip stuff - fix ammo check - maprotation fixes - no taunting when dead - code-level crap | |||
2013-01-03 | * Allow boosters to give poison within the first 30 seconds of the game | Ben Millwood | |
* Allow /noclip and /where to be used by spectators * Allow /noclip and /setviewpos to be used by specs even when cheats are off * Run PM_Weapon and set view height while noclipping * Make player speed while spectating or noclipping configurable via cg_flySpeed * Remove requirement for cgame's cvartable to have a non-null vmCvar pointer * Make PM_Paralyzed a macro and add a similar category, PM_Live * Stop dretches from biting dead buildings | |||
2013-01-03 | * Remove SS_INFESTING and PM_SPINTERMISSION since they were not used | Ben Millwood | |
* Merge SS_WALLCLIMBINGCEILING and EF_WALLCLIMBCEILING * Remove ui_emoticons, using the value of cg_emoticons for both contexts. * Add PM_Paralyzed() to get rid of all the silly >= PM_DEAD comparisons * Don't allow players to taunt while dead * Fix full ammo check in reload (oops) * Fiddle with bg_lib.h _MAX/_MIN defines, fix min(), add [u]intX_t typedefs * Remove non-functional cgame command (thanks Amanieu for spotting) | |||
2013-01-03 | * Remove extra trailing newline from admin chat commands (oops) | Ben Millwood | |
* Rename private message, admin message functions for consistency * Cancel a reload when switching weapons, and prevent reloading a full clip * Simplify admin command formatting and in doing so prevent some compiler warnings on OS X * Fix some admin messages (s/kicked/banned/, no bans to show, can't perm ban) * Have tremulous_alien_common_hud include tremulous_common_hud since they're always used together anyway * Remove some redundant uses of va() | |||
2013-01-03 | * no more marauders on ice (fix for bug i introduced in r238) | Roman Tetelman | |
2013-01-03 | * marauder has a timeout after jumping before being able to walljump again | Roman Tetelman | |
* make SnapVector definition more msvc friendly | |||
2013-01-03 | * fix for jump sometimes giving less height than intended (bug 3634) | Roman Tetelman | |
2013-01-03 | Ensure non-walljumping classes can't walljump | Ben Millwood | |
2013-01-03 | * trample stops after LEVEL4_TRAMPLE_DURATION - LEVEL4_TRAMPLE_CHARGE_MIN ↵ | Roman Tetelman | |
because it's not particularly useful after that point | |||
2013-01-03 | fix stupid mistake to shut up compiler warning | Roman Tetelman | |
2013-01-03 | oops, no more walljumping on slanted floors | Roman Tetelman | |
2013-01-03 | Partially unrevert Risujin's walljump changes (r147): | Roman Tetelman | |
* Marauders can now jump off of sloped walls | |||
2013-01-03 | fix for trample's rate of charge depending on pitch | Roman Tetelman | |