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authorM. Kristall <mkpdev@gmail.com>2010-02-25 17:20:18 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:17:27 +0000
commit56bdec8ad4cf7abfb8688d31625936be74d51642 (patch)
tree8fad0ab1ad49cae5ec736ed4a10f0c1bedcc766c /src/game/bg_pmove.c
parentb32ed763becd063b2fb2cd1221687d88945594c3 (diff)
* Remove hovel
* Require buildable names instead of buildnums in layouts
Diffstat (limited to 'src/game/bg_pmove.c')
-rw-r--r--src/game/bg_pmove.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index f9a36812..c9fb044d 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -2864,8 +2864,7 @@ static void PM_Weapon( void )
qboolean attack3 = pm->cmd.buttons & BUTTON_USE_HOLDABLE;
// Ignore weapons in some cases
- if( pm->ps->persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT ||
- ( pm->ps->stats[ STAT_STATE ] & SS_HOVELING ) )
+ if( pm->ps->persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT )
return;
// Check for dead player