Age | Commit message (Expand) | Author |
2003-08-27 | * Partial mofo charge ability from centuries ago | Tim Angus |
2003-08-26 | * Added a bunch of MOD_s | Tim Angus |
2003-08-20 | * Finally got off my ass and added some MOD_s ... finish tomorrow | Tim Angus |
2003-08-19 | * Buildables now take time to "warp in" | Tim Angus |
2003-08-15 | * Prelim introduction of the blaster | Tim Angus |
2003-08-13 | * Sound is now played upon recharging weapons from the reactor/repeater | Tim Angus |
2003-08-12 | * Bug fix to listbox reset feature | Tim Angus |
2003-08-02 | * Merged chest and limb armour into "light armour" | Tim Angus |
2003-08-01 | * Jetpack media code | Tim Angus |
2003-06-13 | * Code support for the "new" huds | Tim Angus |
2003-03-29 | * Rewrote the weapon loader to reference a set of weapon.cfg files | Tim Angus |
2003-03-23 | * Serverside menu triggering now uses server commands for increased reliability | Tim Angus |
2003-03-21 | * Eggs regenerate faster | Tim Angus |
2003-02-14 | * Fixed the huge gaping bugs in the battlesuit model switching | Tim Angus |
2003-02-11 | * All nonsegemented model animations now triggered with the exception of PAIN... | Tim Angus |
2003-02-10 | * Nonsegemented model system now animated - partially | Tim Angus |
2003-02-09 | * Started construction of a new model format, similar to Q2's | Tim Angus |
2003-02-03 | * Makefile edit to include menudef.h in ctags | Tim Angus |
2003-01-25 | * Random bug fixes | Tim Angus |
2002-11-18 | * Tweakage of values | Tim Angus |
2002-09-23 | * Fixed build timer bug | Tim Angus |
2002-09-19 | * Cleaned up redundant events | Tim Angus |
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus |
2002-09-10 | * Cleanup of cg_local.h and side-effects | Tim Angus |
2002-09-09 | * General tidy up and beautification of code | Tim Angus |
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus |
2002-09-02 | * Bug fixes to TA console | Tim Angus |
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus |
2002-08-24 | * Added regeneration aura for highest alien class | Tim Angus |
2002-08-22 | * Renamed misc_lens_flare to misc_light_flare and improved it | Tim Angus |
2002-08-21 | * Model scale implemented for classes | Tim Angus |
2002-08-19 | * Slowblob implemented (WP_POUNCE_UPG) | Tim Angus |
2002-08-19 | * Brought hand-to-hand grabbing back for WP_GRAB_CLAW | Tim Angus |
2002-08-16 | * Emergency commit - fileserver dying :/ | Tim Angus |
2002-08-13 | * Added ownerdrawn FPS, timer, snapshots and lagometer | Tim Angus |
2002-08-09 | * Removal of Q3A armor[sic] system - freed up a STAT_ in the process | Tim Angus |
2002-08-09 | * Human repair ability | Tim Angus |
2002-08-08 | * Display of buildable health and power status | Tim Angus |
2002-08-07 | * "deconstruct" command to destroy buildables without damage | Tim Angus |
2002-07-29 | * Scoreboard | Tim Angus |
2002-06-25 | Zap now seperate from Tesla | Tim Angus |
2002-06-24 | Better off3u directzap | Tim Angus |
2002-06-24 | Integrated wolfenstein trails stuff | Tim Angus |
2002-06-22 | Las Gun and Pain Saw | Tim Angus |
2002-06-21 | Weapon additions??? | Tim Angus |
2002-04-04 | New jetpack | Tim Angus |
2002-04-01 | Partial infopanes implementation | Tim Angus |
2002-03-26 | LEs now zsorted. Tweaks to flamer effect | Tim Angus |
2002-03-25 | Ammo upgrade packages | Tim Angus |
2002-03-25 | Client side flamer effects | Tim Angus |