Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-09-19 | * Cleaned up redundant events | Tim Angus | |
* Fixed "buildable blocking door" bug * Renamed MCU to Armoury * A few whitespace fixes | |||
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus | |
* Constants propogated throughout the source * Various random fixes and tweaks | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-09-02 | * Bug fixes to TA console | Tim Angus | |
* Implemented most of WP_GROUD_POUND | |||
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus | |
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little | |||
2002-08-24 | * Added regeneration aura for highest alien class | Tim Angus | |
* Added skeleton weapon WP_GRAB_CLAW_UPG * Mucked around with some speeds | |||
2002-08-21 | * Model scale implemented for classes | Tim Angus | |
* Vastly improved rendering of player models on walls * Minor alterations to third person camera * Removed some redundant EF_ flags * Removed red alien dlight | |||
2002-08-19 | * Brought hand-to-hand grabbing back for WP_GRAB_CLAW | Tim Angus | |
2002-08-16 | * Emergency commit - fileserver dying :/ | Tim Angus | |
2002-08-09 | * Human repair ability | Tim Angus | |
* Alien buildable regeneration * Alien class regeneration | |||
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds | |||
2002-06-21 | Weapon additions??? | Tim Angus | |
2002-04-04 | New jetpack | Tim Angus | |
2002-02-16 | Alien sense updates, among other things | Tim Angus | |
2002-02-10 | Anti toxin | Tim Angus | |
2002-02-09 | Booster. Alien Sense | Tim Angus | |
2002-01-13 | Staging transitions. Battpack. Half jetpack | Tim Angus | |
2002-01-09 | A bunch of stuff | Tim Angus | |
2002-01-06 | Purged some more weapons code. | Tim Angus | |
2001-12-31 | Hovel updates | Tim Angus | |
2001-12-30 | bg_itemlist is dead. Yay | Tim Angus | |
2001-12-24 | Booster | Tim Angus | |
2001-12-24 | Alien Hovel | Tim Angus | |
2001-12-22 | Bug fixes to droid->alien conversion :) | Tim Angus | |
2001-12-21 | After changing aliens->droids, changed droids->aliens *sigh* | Tim Angus | |
2001-11-18 | Changes to building code to facilitate WW builder | Tim Angus | |
2001-10-20 | Mostly finished starcraft style building | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-09-25 | Added 2 experimental weapons | Tim Angus | |
2001-09-23 | Random tweaks | Tim Angus | |
2001-09-15 | Trapper buildable. Other fixes/tweaks | Tim Angus | |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus | |
2001-07-18 | Fiddled alt fire a bit | Tim Angus | |
2001-07-13 | Saved a couple of STAT_ indices. Added the pounce and clawing weapon | Tim Angus | |
2001-07-11 | Grabbing now works | Tim Angus | |
2001-07-10 | Mechanism for locking players in place (for grab weapon) | Tim Angus | |
2001-07-08 | Added more alt fire stuff | Tim Angus | |
2001-07-05 | Tweaks. Start of alt fire mechanism | Tim Angus | |
2001-06-30 | Partially implemented poisoning | Tim Angus | |
2001-06-30 | Fiddled WP_VENOM to auto attack | Tim Angus | |
2001-06-28 | Fixed client dependant stamina speed | Tim Angus | |
2001-06-23 | Various tweaks and additions. Additive lights hacked in (pre-source 1.29 ↵ | Tim Angus | |
release) | |||
2001-06-16 | Restructured dynamic menu handling | Tim Angus | |
2001-03-31 | Added to and reorganised menus | Tim Angus | |
2001-02-15 | Infesting getting fairly polished. Usual random bugfixes. | Tim Angus | |
2001-02-05 | Significantly reogranised how class properties are propogated between ↵ | Tim Angus | |
client/server. Started on Droid infest mechanism. | |||
2001-02-03 | Changed mcu activation method. Bodies drop to floor. Player model no longer ↵ | Tim Angus | |
displayed in PM_FREEZE | |||
2001-02-02 | Changed model precache system. A steaming pile of transnetwork bugfixes. | Tim Angus | |
2001-02-01 | Body spawning improved. The usual bug fixes | Tim Angus | |