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path: root/src/game/g_active.c
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2002-12-02* Bounding box fiddlesTim Angus
* Added a small radius search to the use action * Fixed a couple of crash bugs
2002-09-23* Various changes for Jex's new hudTim Angus
2002-09-19* Cleaned up redundant eventsTim Angus
* Fixed "buildable blocking door" bug * Renamed MCU to Armoury * A few whitespace fixes
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
* Constants propogated throughout the source * Various random fixes and tweaks
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-09-03* Large purge of legacy Q3A codeTim Angus
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups
2002-09-02* Bug fixes to TA consoleTim Angus
* Implemented most of WP_GROUD_POUND
2002-08-28* Poison cloud WP_GRAB_CLAW_UPG server and client sideTim Angus
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little
2002-08-24* Added regeneration aura for highest alien classTim Angus
* Added skeleton weapon WP_GRAB_CLAW_UPG * Mucked around with some speeds
2002-08-21* Model scale implemented for classesTim Angus
* Vastly improved rendering of player models on walls * Minor alterations to third person camera * Removed some redundant EF_ flags * Removed red alien dlight
2002-08-19* Brought hand-to-hand grabbing back for WP_GRAB_CLAWTim Angus
2002-08-16* Emergency commit - fileserver dying :/Tim Angus
2002-08-09* Human repair abilityTim Angus
* Alien buildable regeneration * Alien class regeneration
2002-07-29* ScoreboardTim Angus
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds
2002-06-21Weapon additions???Tim Angus
2002-04-04New jetpackTim Angus
2002-02-16Alien sense updates, among other thingsTim Angus
2002-02-10Anti toxinTim Angus
2002-02-09Booster. Alien SenseTim Angus
2002-01-13Staging transitions. Battpack. Half jetpackTim Angus
2002-01-09A bunch of stuffTim Angus
2002-01-06Purged some more weapons code.Tim Angus
2001-12-31Hovel updatesTim Angus
2001-12-30bg_itemlist is dead. YayTim Angus
2001-12-24BoosterTim Angus
2001-12-24Alien HovelTim Angus
2001-12-22Bug fixes to droid->alien conversion :)Tim Angus
2001-12-21After changing aliens->droids, changed droids->aliens *sigh*Tim Angus
2001-11-18Changes to building code to facilitate WW builderTim Angus
2001-10-20Mostly finished starcraft style buildingTim Angus
2001-10-19License change to OSMLTim Angus
2001-09-25Added 2 experimental weaponsTim Angus
2001-09-23Random tweaksTim Angus
2001-09-15Trapper buildable. Other fixes/tweaksTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-07-18Fiddled alt fire a bitTim Angus
2001-07-13Saved a couple of STAT_ indices. Added the pounce and clawing weaponTim Angus
2001-07-11Grabbing now worksTim Angus
2001-07-10Mechanism for locking players in place (for grab weapon)Tim Angus
2001-07-08Added more alt fire stuffTim Angus
2001-07-05Tweaks. Start of alt fire mechanismTim Angus
2001-06-30Partially implemented poisoningTim Angus
2001-06-30Fiddled WP_VENOM to auto attackTim Angus
2001-06-28Fixed client dependant stamina speedTim Angus
2001-06-23Various tweaks and additions. Additive lights hacked in (pre-source 1.29 ↵Tim Angus
release)
2001-06-16Restructured dynamic menu handlingTim Angus
2001-03-31Added to and reorganised menusTim Angus
2001-02-15Infesting getting fairly polished. Usual random bugfixes.Tim Angus
2001-02-05Significantly reogranised how class properties are propogated between ↵Tim Angus
client/server. Started on Droid infest mechanism.
2001-02-03Changed mcu activation method. Bodies drop to floor. Player model no longer ↵Tim Angus
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