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The server software used for the Der Bunker Tremulous servers.
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g_buildable.c
Age
Commit message (
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Author
2013-01-03
Zone BP
Ben Millwood
2013-01-03
* Restructure G_WideTrace a bit
Tim Angus
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* Fix mem leak in G_LayoutLoad() (thanks Byron Johnson)
Christopher Schwarz
2013-01-03
* Fix the order of the arguments to APropHovel_Blocked so that it's not compl...
Christopher Schwarz
2013-01-03
* Fix for building spawns over marked buildables (fixes #14)
Roman Tetelman
2013-01-03
* (bug 3607) Hopefully fix the remaining hovel issues
M. Kristall
2013-01-03
* redo hovel removal in a way that doesn't break log parsers (reported by msk)
Roman Tetelman
2013-01-03
Removing some unused variables and functions
Ben Millwood
2013-01-03
Smooth regeneration
Ben Millwood
2013-01-03
* release build points from structures killed by deconstructed eggs instantly
Roman Tetelman
2013-01-03
* Make medistation remove poison from all players that come in contact with it
Roman Tetelman
2013-01-03
* remove hovel (fixes #26) (todo: go back and actually remove the code)
Roman Tetelman
2013-01-03
I am a proper noob.
Ben Millwood
2013-01-03
BP Queuing system
Ben Millwood
2013-01-03
* allow repeaters to be built in range of the reactor (but not other repeaters)
Roman Tetelman
2013-01-03
* Allow boosters to give poison within the first 30 seconds of the game
Ben Millwood
2013-01-03
* Add BG_EventName and use it to simplify a series of debugging messages
Ben Millwood
2013-01-03
* Add functions G_TeamName and G_TeamFromString
M. Kristall
2013-01-03
* (bug 3606) Partial fix for this bug: spawns explode when near other buildables
Christopher Schwarz
2013-01-03
* (bug 2965) Strip colour codes from log messages (Ben Millwood)
M. Kristall
2013-01-03
* players dying to structures no longer give full credit towards stages
Roman Tetelman
2013-01-03
* (bug 3629) OB1/buffer overflow (Azrael07)
M. Kristall
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* Consolidate memory allocation into bg_alloc.c
Tim Angus
2013-01-03
* (bug 3057) Granger breaks under certain conditions (Risujin)
M. Kristall
2013-01-03
New build error and corresponding menu for attempted deconstruction of the la...
Ben Millwood
2013-01-03
Quashed a pair of warnings.
Michael Levin
2013-01-03
* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)
Michael Levin
2013-01-03
* (bug 3480) A reactor that has not yet exploded still gives power (benmachine)
Tim Angus
2013-01-03
* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...
Michael Levin
2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
* Gave Painsaw a crappy looking crosshair
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
Server logs look weird with MOD_SUICIDE listed as method of death for buildab...
Michael Levin
2013-01-03
* Reworked the dialog code a bit, removed some redundancies
Michael Levin
2013-01-03
* Shut up some compiler warnings (but not all of them)
Ben Millwood
2013-01-03
Fixed benmachine's sed n00bery.
Michael Levin
2013-01-03
* Renamed some enum stuff to be more descriptive
Ben Millwood
2013-01-03
* Turrets back to their "dumb" behavior
Michael Levin
2013-01-03
* Fixed up credits help page
Michael Levin
2013-01-03
* Started updating infopanes with Badger, need to do more
Michael Levin
2013-01-03
Shut up compiler warnings (and possible bugfix)
Ben Millwood
2013-01-03
* Turrets are smarter and will fire if they can hit their target rather than ...
Michael Levin
2013-01-03
* Mass Driver will only shoot through players and buildables
Michael Levin
2013-01-03
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...
Michael Levin
2013-01-03
* I'm sick of entering \give 9999 every time I need to test something. Whenev...
Michael Levin
2013-01-03
ACIDTUBE_REPEAT is now the actual repeat rate for Acid tube fire.
Michael Levin
2013-01-03
* Acid tube animation fixed (used to include part of dying animation!)
Michael Levin
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