diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:16:30 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:48 +0000 |
commit | c24c98e51210879202c4c275831afb72b4eb69ff (patch) | |
tree | cb8913bd348cfb9f1920bbf920bc3a0e189a909c /src/game/g_buildable.c | |
parent | fd3de48aeee45b7e45f97aa75cea335382fa04f1 (diff) |
* Acid tube animation fixed (used to include part of dying animation!)
* Acid tube splash damage (from exploding) separated from attack damage, new variable added to tremulous.h to control that and the animation
* Class X not allowed at stage # fixed to show the right stage number
* Whether or not the mass driver will shoot through objects can be toggled from tremulous.h, don't forget to save g_weapons.c or 'make clean' to get the change compiled!
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r-- | src/game/g_buildable.c | 47 |
1 files changed, 21 insertions, 26 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index ad2ece9e..43a5dfd8 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -765,11 +765,15 @@ void AOvermind_Think( gentity_t *self ) G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse ); } } - + // just in case an egg finishes building after we tell overmind to stfu if( level.numAlienSpawns > 0 ) level.overmindMuted = qfalse; + // shut up during intermission + if( level.intermissiontime ) + level.overmindMuted = qtrue; + //low on spawns if( !level.overmindMuted && level.numAlienSpawns <= 0 && level.time > self->overmindSpawnsTimer ) @@ -1104,30 +1108,25 @@ Damage function for Alien Acid Tube */ void AAcidTube_Damage( gentity_t *self ) { - if( self->spawned ) + if( !self->spawned || self->health <= 0 ) { - if( !( self->s.eFlags & EF_FIRING ) ) - { - self->s.eFlags |= EF_FIRING; - G_AddEvent( self, EV_ALIEN_ACIDTUBE, DirToByte( self->s.origin2 ) ); - } - - if( ( self->timestamp + ACIDTUBE_REPEAT ) > level.time ) - self->think = AAcidTube_Damage; - else - { - self->think = AAcidTube_Think; - self->s.eFlags &= ~EF_FIRING; - } - - //do some damage - G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage, - self->splashRadius, self, self->splashMethodOfDeath, PTE_ALIENS ); + AAcidTube_Think( self ); + return; } + if( level.time >= self->timestamp + ACIDTUBE_REPEAT_ANIM ) + { + self->timestamp = level.time; + G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse ); + G_AddEvent( self, EV_ALIEN_ACIDTUBE, DirToByte( self->s.origin2 ) ); + } + G_SelectiveRadiusDamage( self->s.pos.trBase, self, ACIDTUBE_DAMAGE, + ACIDTUBE_RANGE, self, MOD_ATUBE, PTE_ALIENS ); + G_CreepSlow( self ); - - self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); + + self->think = AAcidTube_Think; + self->nextthink = level.time + ACIDTUBE_REPEAT; } /* @@ -1159,7 +1158,6 @@ void AAcidTube_Think( gentity_t *self ) if( self->spawned && G_FindOvermind( self ) ) { - //do some damage num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); for( i = 0; i < num; i++ ) { @@ -1170,11 +1168,8 @@ void AAcidTube_Think( gentity_t *self ) if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) { - self->timestamp = level.time; self->think = AAcidTube_Damage; - self->nextthink = level.time + 100; - G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse ); - return; + break; } } } |