Age | Commit message (Expand) | Author |
2001-08-25 | Float mines | Tim Angus |
2001-08-19 | Bug fix to itemFits | Tim Angus |
2001-08-18 | Buildable animation in a working state | Tim Angus |
2001-08-17 | Animated map object entity | Tim Angus |
2001-08-06 | FINALLY fixed wall walking to handle the general case properly | Tim Angus |
2001-07-29 | Corpse ownership | Tim Angus |
2001-07-28 | Saw blade launcher | Tim Angus |
2001-07-16 | STAT_ARMOR now deflection chance | Tim Angus |
2001-07-05 | Tweaks. Start of alt fire mechanism | Tim Angus |
2001-07-03 | Further restructuring to g_buildable.c | Tim Angus |
2001-07-03 | Some restructuring to g_buildable.c and bg_misc.c. Commented g_buildable.c a ... | Tim Angus |
2001-07-03 | Finished new turrets, fixed a few bugs notably the freeze-when-shot-by-turret... | Tim Angus |
2001-07-02 | Added remaining human turret types | Tim Angus |
2001-07-01 | Random tweaks | Tim Angus |
2001-07-01 | Compile fix | Tim Angus |
2001-07-01 | Changed jounce->jerk | Tim Angus |
2001-07-01 | Added an alternative (but more expensive) target lead algorithm | Tim Angus |
2001-06-28 | Fixed client dependant stamina speed | Tim Angus |
2001-04-27 | Abstracted the buildable renderer a bit and added preliminary animation routines | Tim Angus |
2001-04-13 | Locational Damage! Also, possibly fixed a power bug. | Tim Angus |
2001-04-03 | Fixed the bug introduced through fixing the last bug | Tim Angus |
2001-04-01 | Fixed some stupid bugs | Tim Angus |
2001-04-01 | Added hivemind and associated infacstructure | Tim Angus |
2001-03-31 | Added to and reorganised menus | Tim Angus |
2001-03-31 | Removed redundant code | Tim Angus |
2001-03-31 | Can't build without power first | Tim Angus |
2001-03-29 | Rather large and obvious crashbug. D'oh | Tim Angus |
2001-03-29 | Stupid 1 byte bug. | Tim Angus |
2001-03-29 | Fixed a couple of power bugs. Implemented a client side power meter. | Tim Angus |
2001-03-28 | Refined power some more. An actual limit is present now. | Tim Angus |
2001-03-25 | Power buildables more or less complete | Tim Angus |
2001-03-24 | Beginnings of a power system for the humans | Tim Angus |
2001-03-22 | Restructured itemFits to be more verbose | Tim Angus |
2001-03-22 | built->takedamage now set to qtrue. Added Reactor and Repeater | Tim Angus |
2001-03-22 | Restructuring of the builables routines. | Tim Angus |
2001-02-15 | Infesting getting fairly polished. Usual random bugfixes. | Tim Angus |
2001-02-05 | Significantly reogranised how class properties are propogated between client/... | Tim Angus |
2001-02-03 | Changed mcu activation method. Bodies drop to floor. Player model no longer d... | Tim Angus |
2001-01-30 | I can't remember | Tim Angus |
2001-01-27 | Ugh, haven't done this in weeks. Um. New creep system, half built new torchli... | Tim Angus |
2001-01-07 | license change | Tim Angus |
2001-01-03 | 1.27 upgrade | Tim Angus |
2001-01-03 | im making a right mess of this | Tim Angus |
2001-01-03 | 1.27 import | Tim Angus |