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path: root/src/game/g_client.c
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2017-03-09remove some '\n's from strings passed to error calls/dev/humancontroller
2017-03-09never pass a NULL ent to G_UseTargets()/dev/humancontroller
2017-03-09implement the range marker functionality, use it to create buildable range ↵/dev/humancontroller
markers use the entity 64-bit client-masking extension when available
2017-03-09fix noclipping players affecting other players/dev/humancontroller
notably, other players were able to stand on the "center" of a noclipped player set an r.contents value of 0 for noclipping clients, backing up the r.contents value in the new ent->client->cliprcontents field
2017-03-09improve the usability of noclip, notarget, give and godmode:/dev/humancontroller
- godmode protects against everything (except suicides via the kill command) - godmode can also be toggled when dead or spectating - noclip, notarget, and godmode retain their status until explicitly toggled (except when outside of devmode, or when reconnecting), notably, they are not turned off when switching teams or suiciding - funds can be given also when dead - noclipping players do not activate any triggers - map geometry does not interfere with noclipping players when it comes to changing classes
2017-03-09refactor stuff/dev/humancontroller
2017-03-09remove some redundant statements/dev/humancontroller
2017-03-09never set groundEntityNum to -1, use ENTITYNUM_NONE instead/dev/humancontroller
2017-03-09always spawn corpses where the model coincides with the ending state of the ↵/dev/humancontroller
death animation
2017-03-09do not treat a clipmask of 0 as MASK_DEADSOLID in some cases/dev/humancontroller
remove the clipmask == 0 special cases from G_TestEntityPosition() and G_Physics(). when spawning corpses, set their clipmask to MASK_DEADSOLID instead of 0.
2017-03-09allow duplicate GUIDs/dev/humancontroller
2013-02-16Update copyright noticesTim Angus
2013-01-03* Simplify some weapon-related code (re r1431)M. Kristall
2013-01-03* Smarter way to check if teamoverlay info should be sent; don't send upgradeM. Kristall
field for aliens
2013-01-03* Remove some unused spawn functionsBen Millwood
* Put static in g_client.c where appropriate
2013-01-03* Stop bad array indices in spawn point selection, by removing the arrays ↵Ben Millwood
entirely * Merge duplicated code in G_Select{Alien,Human}SpawnPoint into a single G_SelectSpawnBuildable function * Don't initialise some distance variables unnecessarily
2013-01-03* Fix a bug causing duplicate entries in namelogM. Kristall
2013-01-03* (bug 4694) Reallow black in names, map it to inverse in com_ansicolorChristopher Schwarz
2013-01-03* (bug 3495) Add support for message censorship (cue "finally!")M. Kristall
2013-01-03* Fix a 'spawn is NULL' error by disallowing ClientBegin on allreadyJohn Ellis
connected players.
2013-01-03* Fix losing credits when player is already over the cap by selling equipment.John Ellis
2013-01-03* Fix admin /rename by not decrementing namelog->nameChanges, insteadJohn Ellis
add a forceName variable to ClientUserinfoChanged so that admin renames do not have ill-effects on player nameChange count, and players can be renamed while muted. * Make /rename print an error when attempting to rename a connecting player.
2013-01-03* Under certain circumstances, already "disconnected" clients can disconnectM. Kristall
2013-01-03* (bug 4582) Another bad userinfo fixChristopher Schwarz
2013-01-03* Fix handling of invalid userinfoChristopher Schwarz
2013-01-03* Prevent people from reconnecting so they can call more votesM. Kristall
* Remove a few unused variables and an unused function
2013-01-03* Generate "player renamed to ..." messages client-sideM. Kristall
2013-01-03* Prevent reparsing IP addresses for subnet bansM. Kristall
2013-01-03* Revert buggy part of revision 1968M. Kristall
2013-01-03* namelog was not showing name changes when the user's initial name was invalidM. Kristall
2013-01-03* Fix a couple bugs from revision 1966 including a crasherM. Kristall
2013-01-03* Separate namelog from adminM. Kristall
* Client to namelog mapping * Merge mute, denybuild, ptr in namelog; remove ptr
2013-01-03* Refactor emoticon codeM. Kristall
* Remove some redundant code * Make an error non-fatal * Formatting fixes
2013-01-03* Renamed MAX_STAMINA to STAMINA_MAX and moved to tremulous.hAsa Kravets
2013-01-03* Add a EndVote: line to games.log for showing vote results (Rezyn)Christopher Schwarz
* Add additional coloured versions of client names to games.log in ClientConnect and ClientRename lines for use by Tremstats et. al. (Rezyn)
2013-01-03* Fix votes failing when they shouldn't (Rezyn)Christopher Schwarz
* Fix INACTIVITY flag (Rezyn) * Fix being able to call a teamvote for someone not on your team (thanks Rezyn) * Fix IMMUNITY flag (Rezyn) * Fix there being 2 instances of g_dretchpunt in the cvar table (Rezyn)
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Server- and client-side tab completion for commands handled by the game moduleM. Kristall
* Admin commands are just like all other commands now: no more ! ("!map" was renamed to "changemap" since "map" already exists) * Text in the chat ui beginning with / or \ is treated as a command unless ui_chatCommands = 0 (default 1)
2013-01-03* Stamina changes/fixes (kevlarman)Christopher Schwarz
- Restore blacking out when you run out of stamina - Add cg_sprintToggle, allowing the sprint button to act as a toggle between always-sprinting or not - Walk overrides sprint, by popular demand - Modify the stamina "bolt" to better differentiate between states - Allow one to begin a sprint when stamina is negative (even though it is generally a bad idea for them, at least their button presses do something!) * When avilable, use predictedplayerstate for cg_drawSpeed to reduce latency (kevlarman)
2013-01-03* (bug 4310) Rework admin.logChristopher Schwarz
- Remove admin.log and fold its information into games.log because its information is rarely useful without the context that games.log brings - Don't show guid/flags in AdminCmd: log items. Show registered name instead. - Add an AdminAuth: log item that contains this info, occurring at connect, setlevel, and readconfig - Always attach an admin's registered name to bans so the correct people are complained about rather than aliases - General g_admin.c shrinking and refactoring
2013-01-03* (bug 4309) Add options to !restart that allow for keeping/switching player ↵Christopher Schwarz
teams, and optionally also to lock them.
2013-01-03* Make position of "ALLFLAGS" admin flag irrelevantM. Kristall
* Keep track of clients' admin statuses better and refactor large amounts of related admin code
2013-01-03* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents someTim Angus
clients receiving a config string * Move BG_ClientList* to Com_ClientList* * Split CS_STAGES into CS_ALIEN_STAGES and CS_HUMAN_STAGES
2013-01-03* Massive refactor of voting codeM. Kristall
* Remove cvar g_suddenDeath since it is no longer needed * "Sudden Death in 0 seconds!" should no longer display on map start when sudden death is disabled
2013-01-03* (bug 4071) subnet bansM. Kristall
Allow banning and namelog searching by IP address in CIDR notation Banning a range of addresses will immediately kick all players in that range Admins with IMMUNITY flag can connect even if their IP address is banned admin.dat files relying on substring matching will have to be updated
2013-01-03* store credits in pers.credit instead of ps.stats[ PERS_CREDIT ]Roman Tetelman
2013-01-03Fix camper creditsRoman Tetelman
* The time clients are alive is recorded in seconds. * Award free funds regardless of death. Funds will be given - when the client is alive every g_freeFundPeriod if g_freeFundPeriod is positive (otherwise no free funds are given).
2013-01-03* spectating teammates no longer copies their credits, borrowed from lakitu7 ↵Roman Tetelman
(fixes #78)
2013-01-03Make humans raise their weapon when they spawnBen Millwood
This is a purely cosmetic change that I thought I'd experiment with. Note that the previous resetting of ps.weapon was redundant.
2013-01-03add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlapBen Millwood