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path: root/src/game/g_client.c
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2003-02-22* Removed "You fragged x" messageTim Angus
* Slowed down turrets * Increased points value of aliens * Hopefully fixed bank/armoury bugs (ps.persistant[] clamped to 16bits?) * G_Printf( ); only prints in nondedicated mode * Commented out annoying ClientUserinfo changed LogPrintf
2003-02-18* Removed debug outputTim Angus
2003-02-14* Fixed the huge gaping bugs in the battlesuit model switchingTim Angus
* Patch before this introduced nearby object for corpses
2003-02-14* Model precaching moved entirely to the client sideTim Angus
* Armour skins and battlesuit/helmet models now used
2003-02-11* Death animations now play correctly for nonsegmented modelsTim Angus
* Nonesgmented corpses now render properly
2003-02-10* Nonsegemented model system now animated - partiallyTim Angus
2003-01-27* Fixed a stupid HUD bugTim Angus
* Changes to viewheights, BBOXes and FOVs * Added some code to nudge the spawn origin of an infest spawning alien * Infesting view now traces to find position * Some changes to weapon ranges
2002-12-02* Bounding box fiddlesTim Angus
* Added a small radius search to the use action * Fixed a couple of crash bugs
2002-11-18* Tweakage of valuesTim Angus
* Sorted out hud selection code * Wall walk smoothes now performed in the correct order (d'oh) * Fixed bug involving human credit
2002-10-22* 1.32 point release updateTim Angus
2002-10-11* Alien staging health modificationTim Angus
* Fixed a bunch of SIG_SEGV bugs
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
* Constants propogated throughout the source * Various random fixes and tweaks
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-09-03* Large purge of legacy Q3A codeTim Angus
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups
2002-08-19* Slowblob implemented (WP_POUNCE_UPG)Tim Angus
* Generalised starting weapon mechanism * Alien booster restores ammo and a 30 second delay
2002-08-16* Emergency commit - fileserver dying :/Tim Angus
2002-08-09* Removal of Q3A armor[sic] system - freed up a STAT_ in the processTim Angus
2002-07-29* ScoreboardTim Angus
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds
2002-06-24Bugfix to body sinkingTim Angus
2002-04-02General bug fixesTim Angus
2002-03-22Hud per class specified in bg_misc.c. Skin entry in class db now honouredTim Angus
2002-03-20Improved organ storingTim Angus
2002-03-04The real bugfix to cg_wwFollow not being persistantTim Angus
2002-03-04Organ bankTim Angus
2002-02-17Added cg_wwFollow and fixed a subtle bug in the processTim Angus
2002-01-28General corpse updatesTim Angus
2002-01-27Instant credits for humans. Corpse's now disappear and change ownership over ↵Tim Angus
time.
2002-01-09A bunch of stuffTim Angus
2002-01-06Purged some more weapons code.Tim Angus
2002-01-03Fix ROLL bug when spawning from ceiling eggTim Angus
2002-01-02Random tweaks and bug fixesTim Angus
2001-12-31Hovel updatesTim Angus
2001-12-24Alien HovelTim Angus
2001-12-22Bug fixes to droid->alien conversion :)Tim Angus
2001-12-21After changing aliens->droids, changed droids->aliens *sigh*Tim Angus
2001-12-18Fix for death on wall bugTim Angus
2001-10-19License change to OSMLTim Angus
2001-09-15Trapper tweaksTim Angus
2001-09-13Spawn validationTim Angus
2001-09-07Destroy anims for alien stuffTim Angus
2001-09-06Random assorted stuffTim Angus
2001-08-28Ceiling eggsTim Angus
2001-08-26Added extra build weaponsTim Angus
2001-08-18Buildable animation in a working stateTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-07-29Corpse ownershipTim Angus
2001-07-13Saved a couple of STAT_ indices. Added the pounce and clawing weaponTim Angus
2001-07-10Mechanism for locking players in place (for grab weapon)Tim Angus
2001-07-05Tweaks. Start of alt fire mechanismTim Angus
2001-07-01Added an alternative (but more expensive) target lead algorithmTim Angus