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authorTim Angus <tim@ngus.net>2002-09-16 01:24:12 +0000
committerTim Angus <tim@ngus.net>2002-09-16 01:24:12 +0000
commit8ecf6d9e5d2a03e965647ac264940f8cd34eef0a (patch)
tree579d5c88e7d3d3b767e39d3cdd3e40ebc974bf75 /src/game/g_client.c
parenteb401f8e27491f048ca0095a3e2f984e2e3a151b (diff)
* Added global header tremulous.h in preparation for balancing
* Constants propogated throughout the source * Various random fixes and tweaks
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r--src/game/g_client.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index b880d352..1b5ea37d 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1226,7 +1226,6 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn )
int savedPing;
int ammoIndex, ammoSubIndex;
int teamLocal;
- int accuracy_hits, accuracy_shots;
int eventSequence;
char userinfo[MAX_INFO_STRING];
vec3_t bodyMaxs, classMins, up = { 0, 0, 1 };
@@ -1305,8 +1304,6 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn )
saved = client->pers;
savedSess = client->sess;
savedPing = client->ps.ping;
- accuracy_hits = client->accuracy_hits;
- accuracy_shots = client->accuracy_shots;
for( i = 0; i < MAX_PERSISTANT; i++ )
persistant[ i ] = client->ps.persistant[ i ];
@@ -1317,8 +1314,6 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn )
client->pers = saved;
client->sess = savedSess;
client->ps.ping = savedPing;
- client->accuracy_hits = accuracy_hits;
- client->accuracy_shots = accuracy_shots;
client->lastkilled_client = -1;
for( i = 0; i < MAX_PERSISTANT; i++ )