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The server software used for the Der Bunker Tremulous servers.
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g_client.c
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2002-08-09
* Removal of Q3A armor[sic] system - freed up a STAT_ in the process
Tim Angus
2002-07-29
* Scoreboard
Tim Angus
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds
2002-06-24
Bugfix to body sinking
Tim Angus
2002-04-02
General bug fixes
Tim Angus
2002-03-22
Hud per class specified in bg_misc.c. Skin entry in class db now honoured
Tim Angus
2002-03-20
Improved organ storing
Tim Angus
2002-03-04
The real bugfix to cg_wwFollow not being persistant
Tim Angus
2002-03-04
Organ bank
Tim Angus
2002-02-17
Added cg_wwFollow and fixed a subtle bug in the process
Tim Angus
2002-01-28
General corpse updates
Tim Angus
2002-01-27
Instant credits for humans. Corpse's now disappear and change ownership over ↵
Tim Angus
time.
2002-01-09
A bunch of stuff
Tim Angus
2002-01-06
Purged some more weapons code.
Tim Angus
2002-01-03
Fix ROLL bug when spawning from ceiling egg
Tim Angus
2002-01-02
Random tweaks and bug fixes
Tim Angus
2001-12-31
Hovel updates
Tim Angus
2001-12-24
Alien Hovel
Tim Angus
2001-12-22
Bug fixes to droid->alien conversion :)
Tim Angus
2001-12-21
After changing aliens->droids, changed droids->aliens *sigh*
Tim Angus
2001-12-18
Fix for death on wall bug
Tim Angus
2001-10-19
License change to OSML
Tim Angus
2001-09-15
Trapper tweaks
Tim Angus
2001-09-13
Spawn validation
Tim Angus
2001-09-07
Destroy anims for alien stuff
Tim Angus
2001-09-06
Random assorted stuff
Tim Angus
2001-08-28
Ceiling eggs
Tim Angus
2001-08-26
Added extra build weapons
Tim Angus
2001-08-18
Buildable animation in a working state
Tim Angus
2001-08-03
1.29h upgrade.. oooo particles hehehehehehe
Tim Angus
2001-07-29
Corpse ownership
Tim Angus
2001-07-13
Saved a couple of STAT_ indices. Added the pounce and clawing weapon
Tim Angus
2001-07-10
Mechanism for locking players in place (for grab weapon)
Tim Angus
2001-07-05
Tweaks. Start of alt fire mechanism
Tim Angus
2001-07-01
Added an alternative (but more expensive) target lead algorithm
Tim Angus
2001-06-23
Various tweaks and additions. Additive lights hacked in (pre-source 1.29 ↵
Tim Angus
release)
2001-06-21
Type fix
Tim Angus
2001-06-21
Random bug fixes
Tim Angus
2001-06-21
Upgrades now cost material.
Tim Angus
2001-06-20
Partially finished human economy
Tim Angus
2001-06-16
Restructured dynamic menu handling
Tim Angus
2001-05-06
More work on the slot system. Generalised the weapon buy function. Added a ↵
Tim Angus
sell function.
2001-03-31
Added to and reorganised menus
Tim Angus
2001-02-15
Infesting getting fairly polished. Usual random bugfixes.
Tim Angus
2001-02-05
Significantly reogranised how class properties are propogated between ↵
Tim Angus
client/server. Started on Droid infest mechanism.
2001-02-03
Added a class database. Refined body spawning
Tim Angus
2001-02-03
Changed mcu activation method. Bodies drop to floor. Player model no longer ↵
Tim Angus
displayed in PM_FREEZE
2001-02-02
V small tidy up
Tim Angus
2001-02-02
Changed model precache system. A steaming pile of transnetwork bugfixes.
Tim Angus
2001-02-01
Body spawning improved. The usual bug fixes
Tim Angus
2001-01-30
I can't remember
Tim Angus
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