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path: root/src/game/g_client.c
AgeCommit message (Collapse)Author
2001-07-10Mechanism for locking players in place (for grab weapon)Tim Angus
2001-07-05Tweaks. Start of alt fire mechanismTim Angus
2001-07-01Added an alternative (but more expensive) target lead algorithmTim Angus
2001-06-23Various tweaks and additions. Additive lights hacked in (pre-source 1.29 ↵Tim Angus
release)
2001-06-21Type fixTim Angus
2001-06-21Random bug fixesTim Angus
2001-06-21Upgrades now cost material.Tim Angus
2001-06-20Partially finished human economyTim Angus
2001-06-16Restructured dynamic menu handlingTim Angus
2001-05-06More work on the slot system. Generalised the weapon buy function. Added a ↵Tim Angus
sell function.
2001-03-31Added to and reorganised menusTim Angus
2001-02-15Infesting getting fairly polished. Usual random bugfixes.Tim Angus
2001-02-05Significantly reogranised how class properties are propogated between ↵Tim Angus
client/server. Started on Droid infest mechanism.
2001-02-03Added a class database. Refined body spawningTim Angus
2001-02-03Changed mcu activation method. Bodies drop to floor. Player model no longer ↵Tim Angus
displayed in PM_FREEZE
2001-02-02V small tidy upTim Angus
2001-02-02Changed model precache system. A steaming pile of transnetwork bugfixes.Tim Angus
2001-02-01Body spawning improved. The usual bug fixesTim Angus
2001-01-30I can't rememberTim Angus
2001-01-15Half-done revamping defmenus; bug fixes;MCUTim Angus
2001-01-07license changeTim Angus
2001-01-031.27 upgradeTim Angus
2001-01-03im making a right mess of thisTim Angus
2001-01-031.27 importTim Angus