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path: root/src/game/g_client.c
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2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-09-03* Large purge of legacy Q3A codeTim Angus
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups
2002-08-19* Slowblob implemented (WP_POUNCE_UPG)Tim Angus
* Generalised starting weapon mechanism * Alien booster restores ammo and a 30 second delay
2002-08-16* Emergency commit - fileserver dying :/Tim Angus
2002-08-09* Removal of Q3A armor[sic] system - freed up a STAT_ in the processTim Angus
2002-07-29* ScoreboardTim Angus
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds
2002-06-24Bugfix to body sinkingTim Angus
2002-04-02General bug fixesTim Angus
2002-03-22Hud per class specified in bg_misc.c. Skin entry in class db now honouredTim Angus
2002-03-20Improved organ storingTim Angus
2002-03-04The real bugfix to cg_wwFollow not being persistantTim Angus
2002-03-04Organ bankTim Angus
2002-02-17Added cg_wwFollow and fixed a subtle bug in the processTim Angus
2002-01-28General corpse updatesTim Angus
2002-01-27Instant credits for humans. Corpse's now disappear and change ownership over ↵Tim Angus
time.
2002-01-09A bunch of stuffTim Angus
2002-01-06Purged some more weapons code.Tim Angus
2002-01-03Fix ROLL bug when spawning from ceiling eggTim Angus
2002-01-02Random tweaks and bug fixesTim Angus
2001-12-31Hovel updatesTim Angus
2001-12-24Alien HovelTim Angus
2001-12-22Bug fixes to droid->alien conversion :)Tim Angus
2001-12-21After changing aliens->droids, changed droids->aliens *sigh*Tim Angus
2001-12-18Fix for death on wall bugTim Angus
2001-10-19License change to OSMLTim Angus
2001-09-15Trapper tweaksTim Angus
2001-09-13Spawn validationTim Angus
2001-09-07Destroy anims for alien stuffTim Angus
2001-09-06Random assorted stuffTim Angus
2001-08-28Ceiling eggsTim Angus
2001-08-26Added extra build weaponsTim Angus
2001-08-18Buildable animation in a working stateTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-07-29Corpse ownershipTim Angus
2001-07-13Saved a couple of STAT_ indices. Added the pounce and clawing weaponTim Angus
2001-07-10Mechanism for locking players in place (for grab weapon)Tim Angus
2001-07-05Tweaks. Start of alt fire mechanismTim Angus
2001-07-01Added an alternative (but more expensive) target lead algorithmTim Angus
2001-06-23Various tweaks and additions. Additive lights hacked in (pre-source 1.29 ↵Tim Angus
release)
2001-06-21Type fixTim Angus
2001-06-21Random bug fixesTim Angus
2001-06-21Upgrades now cost material.Tim Angus
2001-06-20Partially finished human economyTim Angus
2001-06-16Restructured dynamic menu handlingTim Angus
2001-05-06More work on the slot system. Generalised the weapon buy function. Added a ↵Tim Angus
sell function.
2001-03-31Added to and reorganised menusTim Angus
2001-02-15Infesting getting fairly polished. Usual random bugfixes.Tim Angus
2001-02-05Significantly reogranised how class properties are propogated between ↵Tim Angus
client/server. Started on Droid infest mechanism.
2001-02-03Added a class database. Refined body spawningTim Angus
2001-02-03Changed mcu activation method. Bodies drop to floor. Player model no longer ↵Tim Angus
displayed in PM_FREEZE