Age | Commit message (Collapse) | Author |
|
* Remove cvar g_suddenDeath since it is no longer needed
* "Sudden Death in 0 seconds!" should no longer display on map start when sudden
death is disabled
|
|
* Fix broken r1753
* Some minor refactoring / cleanup
|
|
- Disallow numbers at the start of a name
- All names must contain at least one letter
- When matching name strings, ignore all non-alphanumeric characters
|
|
* Remove g_adminNameProtect, force it on
* Remove g_chatTeamPrefix, force it on
|
|
* Remove outdated refrence to the "boost" command
|
|
|
|
|
|
|
|
* add /give gas for testing
|
|
|
|
* Remove reactorNode, overmindNode, G_FindReactor, and G_FindOvermind
* Replace level.(overmind|reactor)Present with G_Reactor and G_Overmind
|
|
* Repeaters will no longer suicide
* If a buildable doesn't belong to a zone, deconstruct will immediately deconstruct
* A power source can no longer be replaced by one of its dependants
* Dead repeaters will queue from the reactor
|
|
|
|
|
|
|
|
remove extra newline in "This location is too close to the enemy to evolve"
|
|
woo one line commit woo
|
|
|
|
* Fix a load of 1.f style floats to 1.0f
|
|
|
|
* s/ALIEN_CREDITS_PER_FRAG/ALIEN_CREDITS_PER_KILL/
|
|
|
|
* When g_specChat = 0, send global messages by spectators to other spectators
* Eliminate g_listEntity. Use entityList instead
* Stop seeding the rng all the time
|
|
* Admin searches now list all matches
* !listadmins now properly handles negative numbers
* "!ban: too many bans" errors were sometimes wrong
* A bit of refactoring
* Add %s support to sscanf
|
|
* small updates to the surrounding /callvote code
|
|
* (bug 3997) Add g_specChat to silence chatty spectators during matches
|
|
Bordelon, Ben Millwood)
|
|
* Fix improper behavior of console chat command
* Fix console say/chat/say_team commands not being logged
* Add teamPrefix to log/console print of say_team messages
* Minor cleanups to chat logging code
|
|
when multiple player names match the target name string
|
|
Severwright)
|
|
votedisplaystring in client console message
|
|
|
|
* For now, the range of this is adjustable with g_sayAreaRange. This is temporary to help us to choose a range for Undeference to use when he commits this to Tremulous trunk
|
|
|
|
* Add g_suddenDeath that can be changed back and forth (0 | 1) by console whenever. This is necessary to create the vote type.
* Votes require at least g_suddenDeathVotePercent percent to pass (default 74)
* Set g_suddenDeathVotePercent 0 to disable SD votes entirely
* g_suddenDeathVoteDelay (default 180) controls how much delay should occur between the vote's passing and entering SD. This is designed to make it harder to pass SD votes at opportune times.
|
|
|
|
|
|
said vote (fixes #15)
|
|
* Remove humanBuildPointsPowered as it isn't used nor is it likely to be
* Ensure that alien buildables no longer count for BP after they exploded
* Don't restore the BP for a destroyed building as soon as it is destroyed -
instead, add them to a global queue and restore them slowly, as determined
by g_<team>BuildQueueTime
* Remove G_IsOvermindBuilt in favour of level.overmindPresent which did
pretty much the same thing
This resolves issue #6
|
|
* Merging some fixes from mgdev, courtesy of Michael "Risujin" Levin:
- Ensure SnapVector always snaps downwards, rather than always towards 0
- Don't send score information that won't be displayed
- /give poison as a human poisons rather than boosting
* Remove some trailing whitespace
* Remove some useless intermediate variables in cg_draw.c
* Ammo/clips/build timer display depends on primary weapon rather than equipped
- (this also fixes bug 3837)
|
|
|
|
* g_adminNameProtect is now properly disabled when 0
* Do not remove admins with negative levels (if any such levels exist)
* Fix admin level name alignment in !listplayers and !listadmins
* Fix some !showbans regressions
+ !showbans -1 was showing the last two bans
+ !showbans -1 was not working with only 1 ban
* Fix a ptr error message
|
|
* Random fixes/rearrangements in deconstruct and PM_Weapon
* Merge tremulous r1137
- noclipping specs
- other noclip stuff
- fix ammo check
- maprotation fixes
- no taunting when dead
- code-level crap
|
|
* Allow /noclip and /where to be used by spectators
* Allow /noclip and /setviewpos to be used by specs even when cheats are off
* Run PM_Weapon and set view height while noclipping
* Make player speed while spectating or noclipping configurable via cg_flySpeed
* Remove requirement for cgame's cvartable to have a non-null vmCvar pointer
* Make PM_Paralyzed a macro and add a similar category, PM_Live
* Stop dretches from biting dead buildings
|
|
* Merge SS_WALLCLIMBINGCEILING and EF_WALLCLIMBCEILING
* Remove ui_emoticons, using the value of cg_emoticons for both contexts.
* Add PM_Paralyzed() to get rid of all the silly >= PM_DEAD comparisons
* Don't allow players to taunt while dead
* Fix full ammo check in reload (oops)
* Fiddle with bg_lib.h _MAX/_MIN defines, fix min(), add [u]intX_t typedefs
* Remove non-functional cgame command (thanks Amanieu for spotting)
|
|
* Correct crouch check in ClientTimerActions
* Ensure animation togglebit on buildables is only used once per frame
(bug 3377)
* Make G_FloodLimited more robust and with a pointlessly informative
return value
* Add a brief comment to the G_SayArg* functions to explain their purpose,
which wasn't at all clear to me until I experimented with them
* Remove more redundant va()s
* Remove an unused variable and associated functions that were causing a
compiler warning
|
|
* Rename private message, admin message functions for consistency
* Cancel a reload when switching weapons, and prevent reloading a full clip
* Simplify admin command formatting and in doing so prevent some compiler
warnings on OS X
* Fix some admin messages (s/kicked/banned/, no bans to show, can't perm ban)
* Have tremulous_alien_common_hud include tremulous_common_hud since they're
always used together anyway
* Remove some redundant uses of va()
|
|
* Fixes to ready code: supports MAX_CLIENTS slots without relying on its value
* Removing references to an apparently useless escape character in chat
|
|
* Fix reference to function not defined in .sos
|
|
* Make G_TeamName BG_TeamName and use it in cgame for team change messages
* Don't use an event for team change notification since clients already know
|