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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 12:54:44 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:19 +0000
commit0065af08e35d3d88182011a79d9ba6ce29165c09 (patch)
tree2315d338b4cddd3a87483da8ea7d3b6b8c6d5c1a /src/game/g_cmds.c
parent64a994305148d88bc43560224a30a67ebb1a3ee6 (diff)
Ignore unpowered buildables when checking if too close to the enemy and remove extra newline in "This location is too close to the enemy to evolve"
Diffstat (limited to 'src/game/g_cmds.c')
-rw-r--r--src/game/g_cmds.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 02c35643..65eedc3f 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -1814,7 +1814,8 @@ void Cmd_Class_f( gentity_t *ent )
other = &g_entities[ entityList[ i ] ];
if( ( other->client && other->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) ||
- ( other->s.eType == ET_BUILDABLE && other->buildableTeam == TEAM_HUMANS ) )
+ ( other->s.eType == ET_BUILDABLE && other->buildableTeam == TEAM_HUMANS &&
+ other->powered ) )
{
G_TriggerMenu( clientNum, MN_A_TOOCLOSE );
return;